What's New?
New Cosmetics are now available from the sporting goods store where you can spend extra resources
Destroying anthill radars now disables rocket launches from that anthill (for now that's all)
Added a map-select hub area that can be accessed when you reach Sheriff rank or higher
Pollen now saves as it was supposed to
Added a "potato" graphics toggle that disables a lot
Added a view distance slider
Added an auto-run toggle
Added occlusion culling to interior areas
Removed unseen geometry
Made pickups disappear over a certain distance
Fixed controls screen not show descend keys (also made the "c" key descend for now)
There's probably more that I'm forgetting
What Am I Working On? / Current Plans
Optimize even more
Finish and add the anthill interior where you can find resources after destroying radars
Add controller support
Add an event/tutorial in the lab area which informs you about using water to get to higher areas
Add more clear goals and explorable areas
Add a new map accessible from the map-select hub(I'm thinking winter related)
Add a boss/enemy tracker area where I'll probably throw the general aswell
Add input remapping
Add a native linux port
More cosmetics
