Hey everyone! It's been a big week. I've made a lot of changes, so here's everything that's new.
Seagulls Got a Serious Upgrade
Spectating as a seagull is now a lot more than just flying around:
Fire at players – tap to shoot, or hold right click to charge up a bigger shot that does AoE and messes up their screen even more.
Blind indicator – there's a new effect so you can clearly see when you've blinded a player.
Chain your shots – hitting players repeatedly obscures their screen more and more.
Speed boost – hold Shift to boost. Crash into a player and you'll cover their screen in feathers.
Explosive barrels – seagulls can now shoot barrels to set them off.
Proximity chat – seagulls can now talk to (and pester) the runners.
But it's not all one-sided: players can now shoot seagulls down.

Proximity Chat Overhaul
Proximity chat has had some major improvements:
Player mouths now move when they talk.
An effect appears above your head while you're speaking.
New voice effects depending on what you're doing: a radio effect in space, a megaphone when driving the destroyer boat, and a high-pitched voice when you're tiny.
Fishing Update
Lobby records – there's a new lobby record system, and the player with the heaviest fish in the lobby gets a fishing trophy.
Fishing leaderboard – track who in your friend group has caught the biggest fish.
10 new fish to catch.
Golden Shark Hat – catch every fish to earn it.

The Flood Has Changed
The flood will still sink the course during some modifiers, but now there's also a huge tidal wave full of sharks, fish and beach balls that chases down players who take too long. Keep moving!!
Guns Feel Much Better
Guns were great, but moving around the course in first person felt really bad. Guns now only switch to first person when you're aiming or reloading, and you can hipfire in third person.
Other Changes
Ninja Round – wall running has been improved, and there's a new ninja star power-up you can throw at other players during the round. Ninja hats also have a new look and now show your team colour.
Spawn gate – I added a visible gate around spawn and moved it in, because some players were running into the wall and falling into the water as soon as the round started.
Jump improvements – jump and double jump no longer push you forwards.
One More Thing…
I've added a Mimic boss fight on Island 2. It's mostly an easter egg, so I won't spoil too much here… but be warned, it's very hard. Good luck finding it!!

Thanks so much for playing and for all the feedback! As a solo dev it genuinely means a lot.
