A new update for OKTORAID is live.
Huge thanks to everyone who played and left feedback. I read every single comment and tried to act on as much of it as I could in this update.
This isn't really a small patch — it's the first demo update since August, so everything I've done since then lands at once.
In this update:
- The power cable is a real weapon now. The cord running between the two operators hits robots and shocks them. Standing close isn't just a damage bonus any more.
- The game fills your screen. Fullscreen is the default, and there's a UI size setting in the ESC menu — so it stays readable on a big screen or a TV.
- Waves have a shape: pressure at the opening, a climb through the middle, room to breathe at the end.
- The market pays attention to your build and offers items that actually fit it more often.
- Burning, freezing and poisoned robots now look like it on screen.
- Playing solo, the build menu sits in the middle of the screen, clipped text is fixed, and a pile of bugs is gone.
OKTORAID is still in development, and I want the game to be in the best shape it can be — especially before Next Fest.
If you've played before, I'd really love you to give the updated demo another look. And if this is your first time, tell me what you think. I read every piece of feedback, and it genuinely decides where the game goes next.
Thank you ❤️
See you in the arena!
— GeekZoneCouch
