We did a huge stability pass!
Good news. We have spent the last few weeks going through our whole code base and issue lists and fixed many outstanding bugs. The overall experience should now be way more robust. Little hiccups will of course happen during Early Access and next release we'll add features again!
But hey - to not make this release too boring, we added a material picker so you can extract already used (and blended) materials from your creations.
New Features
- Material Picker: Grab it from the "Materials Drawer"!
Improvements
- Fixed various crashes when loading saved creations and browsing the library
- Multiplayer invites can now be directly accepted from the pop-up
- Multiplayer invites now show up if the invitee starts the application late
- Fixed an issue where the controllers went into an undefined state
- Fixed shape model size being incorrect in some cases
- Fixed a situation when touching too many buttons at the same time
- Fixed saving of user dominant hand preference
- Fixed a rendering bug on (unofficially supported) Kepler GPUs (eg: GTX 780Ti)
- Fixed a bug where tools freeze if a gamepad is connected also (Thanks @GregPanos!)
- Made drawer positions on secondary hand consistent
Your feedback:
We have a support site up now at: https://unbound.helprace.com/
Your feedback, bug reports and anything you might wanna let us know is much appreciated.
Enjoy!
Michael+Florian
Twitter: @unbound @rianflo @abductee_org
