
Why risk anything in System Arrival at all?
Because loot does not just sit in your inventory.
It:
— powers equipment;
— unlocks rooms;
— pushes research;
— enables crafting;
— makes the next outing stronger.
We want the run -> loot -> bunker connection to be obvious and to feel like real progression, not abstract numbers.
Next post: the most important decision in the whole loop.
- News and updates
- System Arrival
- What happens after a successful run
Source: Steam Community (opens in a new tab)
