- Settlements now cost 3 / 4.5 / 6 gold per second in upkeep at Village and City tiers, while each completed Settlement road endpoint reduces upkeep by 1 gold per second.
- Capitals produce 12 gold per second, Markets produce 10 / 18 / 28 gold per second, and living Houses retain a protected 5 gold-per-second income floor.
- Settlement construction and upgrades are rejected without spending resources when their projected upkeep would cross that protected floor. Royal Engineers still cover purchase price, not ongoing affordability.
- Gold tooltips and the Realm Ledger now show the complete capital, territory, Market, Settlement upkeep, and road-relief breakdown.
- New roads prefer completed trunks when the shared route remains within the bounded detour limit. Shared stretches construct and render once without multiplying endpoint bonuses.
- Completed three-way junctions receive restrained packed-earth crossroads, while diagonal crossings remain visually distinct
- Also, music volume can now be changed instead of one global sound slider
- News and updates
- Palisade Playtest
- Settlement Economy & Crossroads Prototype
Source: Steam Community (opens in a new tab)
Build and release context
Recorded Steam release date:
Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.
