Highlights: the periscope, a climate system with real teeth — and the game is playable in English.
⚠ Saves from 0.5.x still load. Behavior does change noticeably, though: unheated rooms now actually get cold — drive through the night without a climate module and your crew will feel it. In return, the world finally survives saving: wrecks, the positions of foreign cruisers and the damage state of battered enemies are now part of the save.
⭐ New
- Periscope — its own mode with a round field of view, horizon band and reticle. The mouse pans, the wheel zooms from 120° to 24° (purely optical). The trade-off: it hides the cockpit, leaving only speed and alert status
- Contacts can be resolved — the sector sensor gives identity instead of just a bearing, with progress and time remaining. Without a fix it reads "bearing only"
- Range-finding with the stadimeter, plus a mil scale, elevation scale and a numbered bearing rose. Contacts report length, beam and heading
- Cross-bearing with a real baseline: bearings count by distance traveled, not by angle change. The console names the missing action — "drive across" instead of a number of degrees
- Climate module (thermostat): heats and cools toward a target temperature; power draw follows the actual work. It regulates by room average, not by the cell it blows into
- Temperature view in the shape of the deck, with isotherms, room average in the tooltip and the cell value at the mouse. Leaky hull edges and radiating faces are marked
- Heat moves through the ship — between cells, through walls and doors, between decks, out through the roof and across the hull into the sun. Hull parts cast shade
- Salvage wrecks: mark a wreck, start the job, drones fly to it. In the salvage window you pick which types they retrieve; the job takes priority over field harvesting, and deselecting takes effect at once
- Wrecks are marked in the world and reachable via their own window
- Climate markers name floor and cycle, show a status bar and point in their working direction
- A custom mouse cursor — a brass needle instead of the Windows arrow, that doesn't vanish on bright sand
- English as a language, selectable in the ESC menu. The Wiki is bilingual
⚙ Improved
- Room temperature finally has teeth. An unheated room now follows the real night air — the crew gets cold there, and room quality finally has a genuine climate share. The climate module is no longer a comfort item
- Combat music only plays for located threats, not already at a bearing
- Climate modules no longer chatter at the switching threshold
- The climate grid has just one slider now; it follows the build scale
➖ Removed
- The old room-climate model — fully replaced by the new cell field
- The speed-unit toggle — the game now runs fully metric and shows km/h
🔧 Fixed
- Wrecks survive saving — loot and all. Wreck, contents and position are now in the save
- The salvage button vanished shortly after destroying a target
- Surviving foreign cruisers stay where you left them instead of respawning at their start point
- Saving no longer heals a battered enemy
- Rough travel damages modules again — its removal in 0.5.0 was a mistake. Driving hard once again means worse condition, less drive and less crew work
- The load limit on the speed band means something again (it sat at 0 in 0.5.0)
- Recon could be bypassed in four places — the label revealed identity/faction/range, nests drifted along while unsure, deposits showed bearing 000°, and looking away counted as progress
- Drive wear hit no track unit at all — it's now tied to the running gear itself
- The running gear's overload warning was off by a factor of ten (load capacity as force instead of weight)
- Numbers showed in the wrong locale (comma instead of period) — the display followed the system language instead of the chosen one
- ESC is reachable in every state (you could get stuck; in build mode it closed two things at once)
- The speed and signature readouts no longer jitter
- Nine tooltips froze or went untranslated on a language switch
- Destroyed enemy cruisers had nothing to loot — now they do
- A facility with a full output counted as a failure; the supply balance now shows what facilities could produce
- Fuel range went silent at zero consumption; it now states the reserve
- The scan only costs a signature pulse where it actually gains something (limited to swarm clusters)
- A hostile contact now reads "HOSTILE" everywhere
- Climate units kept running on an empty battery
- Climate markers were invisible in build mode
- The periscope started deployed instead of stowed
- Wrecks keep their track wheels; a newly placed module no longer inherits its predecessor's condition
⚠ Known Issues
- The periscope doesn't show a picture of the world yet (only scale, horizon band and contacts)
- The new mouse cursor doesn't scale on 4K displays
- The hint on the speedometer still explains the removed unit toggle
- The remaining points from 0.5.0 still apply
🧪 Please test
Focus this time: the periscope with contact recon (stadimeter, cross-bearing) and the new climate system — build a climate module and try driving a night without one. Feedback in our Discord — tell us what's broken.
