IRON EDEN | Closed Beta Devlog: Mech Hunters
Development Status
A new Closed Beta build is now entering testing.
The next stage of IRON EDEN's development is here. Enemy Mechs are no longer just an experiment in the background. They are now entering the missions themselves.
And they are hunting.
Mech Hunters
Enemy Mechs can now spawn directly inside IRON EDEN missions.
Unlike standard enemies, these units operate using a much more advanced AI system and are built around the same core mechanics as player Mechs.
Enemy Mechs are procedurally generated.
Their builds can combine weapons, modules, and equipment in an almost endless number of configurations.
Their AI is significantly more advanced than that of standard enemy units.
They can analyze situations and react accordingly.
Enemy Mechs must use their radar systems to locate the player before engaging.
Their ability to detect the player depends on the player's Signature.

This creates a very different type of encounter.
You may not know that a Mech Hunter is somewhere in the mission.
And it may not know where you are either.
New Stat: SIG
A new stat has been introduced:
SIG — Signature
SIG determines how easily enemy Mechs can detect you.
A lower Signature makes your Mech harder to locate, while a higher Signature makes you easier to detect.
This introduces another layer to Mech building, where surviving isn't always about having more armor or firepower.
Sometimes, the best way to survive is simply to remain unseen.

Venatores Exodi
A new Mech company has entered the Dome:
Venatores Exodi
The Mech Hunters.
This company specializes in hunting other Mechs, bringing a new identity and threat to missions.
Their presence marks the beginning of a new stage in IRON EDEN's combat ecosystem.
Balance & Equipment
With Enemy Mechs now entering missions, several weapons and modules have been rebalanced to accommodate this new stage of gameplay.
Rebalanced multiple weapons.
Rebalanced several modules.
Adjusted equipment interactions for encounters against Enemy Mechs.
Continued work on build diversity and combat balance.
Visuals & Performance
This Beta also brings substantial improvements to the overall presentation and technical foundation of IRON EDEN.
Significantly improved animations.
Improved graphical quality.
Improved overall performance.
Continued optimization across multiple systems.
Mech Color System
The new Mech Color Customization system is now ready for testing.
Players can now experiment with different color configurations for their Mechs as the system continues to be refined.
Under the Hood
A large number of scripts and internal systems have been modified to prepare IRON EDEN for future updates.
This includes structural changes designed to make the game more flexible and capable of supporting the systems currently being developed.
The work happening behind the scenes is becoming just as important as what can be seen on the battlefield.
The Hunt Begins
IRON EDEN is entering another stage of development.
Enemy Mechs are no longer just targets.
They are hunters.
And now, the question isn't only whether you can destroy them.
It's whether they can find you first.
Breno Lubacheuski
IRON EDEN
Adapt. Or perish.
