
I Wanna Be a Supernova now has its Steam page. It launches on March 8, 2027 for Windows, macOS and Linux. A free demo arrives on January 19, 2027.
Wishlist it and Steam will tell you on launch day.

An arcade incremental. You are a small star. Move to devour moons, planets, comets and ships, gain mass and evolve through 11 stellar phases, from Red Dwarf to Supernova Imminent.
- Move to eat. Bodies near you curl in and give you mass and experience.
- Fill the bar, then evolve. Each phase has a mass bar cut into 3 ranks. A rank you reach is secured against hits.
- Dodge the threats. Human ships, shooting stars and asteroid lanes warn you before they strike. A hit costs mass; collect the fragments to win part of it back.
- Level up. 40 levels. Levelling up earns chests of zodiac relics.

A black hole travels with you. Throw it with Space or LB: it stays put and eats bodies. Between skies, FEED it gems. It grows through 10 forms and 40 levels. From form II it catches lights, and from form III it eats enemy shots.

Forge: 20 celestial bodies. The rocky asteroid is yours from the start; forge the other 19 from 8 materials. What you forge then appears in your sky.
Relics: 12 zodiac relics, rank I to IV. After the ending they reach rank V. They change how you pull, devour and handle threats.

Later skies add anomalies (TIDE, CHORUS and NOVA, each with its own reward) and prisms that break into shards. After the ending, trials with rotating rules keep coming.

A chill space adventure in pixel art. Every sky grows your star and you never start from zero.
NORMAL: a relaxed, flowing experience and the recommended first game. 40 achievements.
HARD: for players who want a challenge, where dodging and building smart make the difference. Its own save and 8 more achievements, Hard only.

- 11 stellar phases, from Red Dwarf to Supernova Imminent
- 3 mass ranks in every phase
- 40 levels
- A black hole companion with 10 forms and 40 levels
- 20 celestial bodies, 19 of them forged from 8 materials
- 12 zodiac relics, rank I to IV (V after the ending)
- Anomalies, prisms and post-game trials
- Normal and Hard, with separate saves
- 48 Steam achievements and Steam Cloud saves
- 71 original tracks
- 31 languages
- Windows, macOS and Linux

January 19, 2027. Play up to the Yellow-White Star, the fourth stellar phase. Forge, level up and pick up to 4 relics. The demo keeps its own save.
The demo will also be in Steam Next Fest in February 2027.
Dates
- January 19, 2027: free demo
- February 2027: Steam Next Fest
- March 8, 2027: launch on Windows, macOS and Linux
Made by Lianes8 Studio in Madrid, Spain.
