Hey Everyone,
Welcome to another big update. With this update campaign playability goes up quite a bit, and get ready to be challenged by the AI, and get ready to even lose...sometimes.
To start things off we`ve added full persistence to the level saves. Now your unit position on the walls or on the ground, as well as worker tasks are all remembered. In addition we changed how your units spawn when you enter the town for the first time - with everyone getting auto-positioned in just the right spots. AI got a lot smarter and better as well - so get ready for some real challenge. From AI properly manning the city walls, to progressing on the world map - attacking more often and with larger armies as time goes by. And last but not least - 4k resolution got some love, making the game fully playable in UHD and other high end resolutions.
Our next update will be delayed by a few days - towards September 22nd, but it`ll be worth the wait due to huge new features - from upkeep cost, to research tree implementation, transferring units between armies and towns and so much more.
Video Overview of the Update courtesy of Stephen Silverbeard.
https://www.youtube.com/watch?v=q2tDGEqfBOA&t=2s
And so presenting Update # 28
-Units in towns will now remember their position on the level after the battle end
-Units in towns will remember their positions on walls
-Workers in towns will remember their task
-New Units at the start of a battle or town view spawn on walls and other logical positions, not at the town hall
-Completely reworked the world map AI attacks - AI will attack more often and more intelligent
-Reworked how world map AI composes armies - smaller armies in early game, and larger, and larger armies as game progress
-New chat art for the World Map
-Fixed the bug with building plots not being given to attackers on some levels
-Defensive Battle AI properly positions units on walls and around town
-Preview of the 120 tech research tree - can`t use it yet, but it`s pretty
-4k resolution - fixed the look of the world map banners
-4k resolutions - various fixes in the main menu and options menu
-4k resolutions - adjusted unit selection look and other minor bugs
-Larger banners on the world map
