
Hey Everyone,
The massive update 11 is finally here! This update adds a number of large new features and also redefines the gameplay - addressing main player complaints of the past month. So let's see for this Game Changing update has to offer:
The # 1 player voted feature has been completed - battalion flags and information overlays. Combat is now a much better experience, and RTS portion of the game feels quite different from what our players are used to.
Next up we worked on addressing the main player complaint - too much grinding and time building up towns. To this end - we have greatly sped up everything in RTS game mode, from economy to combat. In fact, higher speed controls are no longer necessary -which in turn greatly helps with performance.
Please keep in mind - that we listen to our community closely - and if the changes won`t be popular we are completely open to reworking this again. With the update of this magnitude, there`s a potential for new bugs. We`ll be correcting and improving things based on your feedback over the next couple of days
The update comes complete with over half a hundred other changes big and small affecting every area of the game. We hope you`ll enjoy the experience as we continue to work. Thanks for your continuing support, a lot more amazing updates on the horizon!
New Poll & Upcoming Sale
And we`ll be starting a new poll later this week - with an important choice between CoOp, trade, and controlling AI lords.
Also - we`ll be starting our first post-release sale next weekend - so if you're waiting for a discount, it`ll be a good time to join us!
And so presenting Update 1.11
MAJOR CHANGES AND ADDITIONS
- Added detailed overlays for all unit battalions with a unique flag for each unit type
- Added useful information to unit flags including hitpoints, stamina, level
- Retreating battalion is clearly marked with ripped up white flag
- Fixed the last combat crash, the only rare crash left is on the loading screen
- Completely reworked how melee units attack buildings and gates
- Added hitpoints bars to siege equipment, buildings, walls, gates - only shown when damaged
- Added ability to select and task units by their flags instead of units - simplifies battle controls
- Added silver reward for completing grand campaign objectives - from 8000 to 90k silver
- Improved random terrain - more variation and less closed off areas
- Removed grinding from building up towns in campaign mode - much faster, streamlined experience
- Reworked RTS gameplay flow - much faster resources income and build times
- Skirmish rebalanced for much faster gameplay experience, with faster AI progression
- Build and Destroy gameplay plays a higher role in battles now - allowing both the player and AI to build up faster
- Removed high game speed option in RTS gameplay - no longer needed with faster gameplay
- Player will now get kicked out of town management, once happiness drops below -50
- Reworked how world map objectives are shown in the tutorial
- Fixed major issue with cavalry being useless in melee combat
FIXES AND ADDITIONS
- Retreating units are now removed from unit type numbered groups
- Reworked unit routing - only some will route, and some will die - freeing up pop for build and destroy gameplay
- Can no longer target mill or village houses
- Larger battalion tasking arrow
- Fixed selecting units from multiple unit selection only working half the time
- Fixed game breaking bug when resuming a saved Hamlet battle in Skirmish menu
- Allied player AI is now dark blue color instead of grey
- Reworked the look of the town and battle minimaps
- Greatly reduced number of spike walls on all siege camps - easier to form up armies and navigate
- Ballista bolt now has a visible attack trail
- Tutorial 2 polished and improved – the English now properly retreat, less total defense time
- Tutorial 2 and 4 minimaps fixed
- Chapter 2 tutorial removed a confusing front walls control point
- Tutorial chapter 7 fixed the bugs with stone and iron mine confusion
- Fixed a lot of level design issues in the town of Caen level
- Corrected some hamlets using old round towers
- Chat is now always closed when starting the game
- Ranged siege weapons have a larger line of sight
- Ranged siege weapons will only fire at targets within their line of sight
- Fixed exploit with Army Tent destroy button
- Fixed issue with campaign cinematics playing with other background voices
- Faster screen scrolling speed in battle on minimum zoom out
- Slightly higher min zoom in the camera
BALANCING
- Rebalanced unit strength values - militia and hunter less, elite units more
- Hamlet upgrade cost increases by 40% of the base cost per city level
- Greatly increased starting resources for build up
- Increased happiness drain and silver drain - was necessary as gameplay is much faster now
- Greatly increased all buildings hitpoints - harder to destroy with siege and fire arrows
- The cost of leveling up building is greatly increased both in towns and on the World Map
- Leveled up buildings are about 30% more effective now in battles and production
- Units have a higher chance of fighting until death without retreating
- Looting and Raising low-level towns bring 200-400 more silver
- A bit of a boost to ranged units - were nerfed too much before
- Major boost to cavalry in all stats for the best field unit
- Destroying building on the world map gives fewer resources
- Siege units consume 1 resource of stone or iron for each shot
- Storehouse add 100 additional storage Base storage increased by 100
- Increased peasant carry capacity by 50%
- significantly increased price of walls in Iron
