Hey Everyone,
Hope everyone is staying safe. We have a lot of news and exciting updates for you today!
Update 21
We are glad to finally present the long-awaited update 21. It took us good month and a half to compete, but we think this was well worth the wait. This update completely re-balance mid and late game. The challenge and difficulty will scale up correctly now, providing players with never ending challenge, from early to late game. This updates also does wonders for visual performance on the world map and covers a range of other issues.
Please keep in mind - there are hundreds of balancing changes in this update, and there`s a chance we might have went too far in some aspects. Please let us know what you think about the changes, and if there are aspects that our players don`t agree with, we`ll do a quick follow up update until we get this right.
New Game
Soon we will be releasing the next Kingdom Wars game. You can expect the Steam page with media, trailers and full announcement by May 15th. The new game is called "The Plague: Kingdom Wars". It`s a successor to Medieval Kingdom Wars, though gameplay is vastly different, and it`s more of Survival Grand Strategy game.
This might seem like bittersweet news. But rest assured - this only means great things to MKW. We are continuing regular MKW updates for at least the rest of 2020, and our work on The Plague: Kingdom Wars will not impact MKW updates.
World Map Expansion
Now for some good MKW news! You might have seen us do this with our previous Kingdom Wars game. Since the two games are pretty close together, we will be able to copy the elements of the new game into MKW.
The most noticeable will be the huge World Map expansion added to MKW this summer. We are talking 35-40 new Kingdoms, nearly 300 new Lords to play as, and world map that`s nearly 5 times larger.
We are very excited both to share The Plague: Kingdom Wars with you, as well as to add this huge free world map expansion to MKW.
And back to the update...
With that said, lets take a look at what today`s major update brings us.
Performance
- Massive graphical performance boost for World Map
- Average world map performance increased from 45 FPS to 90 FPS
- Greatly improved performance fighting on smaller Hamlet maps
Combat AI & Pathfinding
- Combat AI will perform much better when sieging or defending Hamlets
- All Hamlet maps now have just one entrance instead of two
- Unit pathfinding has been significantly improved in Hamlet battles
World Map AI Redesign
- Complete rework on World Map AI for mid and late game
- AI will send build up large force of 3 or 4 armies at before attacking in later years
- AI will progress much faster after 3 years into the campaign – bigger armies and better units
- AI builds up it`s towns nearly twice as fast on the world map with walls and buildings
- AI will upgrade it`s garrisons a lot more often as it advances
- AI will no longer Raise towns, but players can still do that
Fixes and Additions
- Redesigned first tutorial chapter, no more oil pitch lag
- Greatly increased upkeep for the very top tier of units - Knights, Longbowman e.t.c
- Minor visual downgrade of the World Map - a bit less density for forests
- Various stability and performance improves across the board
- Fixed rare issues with unable to start multiplayer battle
- Fixed various localization issues in all supported languages
