
Hey Everyone,
We continue with our goal of polishing and fixing everything about the game in preparation for DirectX 11 launch later this summer. Today`s update brings fixes to the most requested areas - meanwhile we continue work on the bigger update to be released early next week.
And while we are slicing through remaining bugs, as well fine-tuning and balancing; It`s a good time to drop by our forums, and let us know if you have discovered a new bug or want something changed or improved.
And heads up for the next update - we plan to have all the crash bugs finally fixed:)
We hope you enjoy this update! And so, presenting Update # 58 Part I:
-Fixed several broken hamlets giving an empty space
-Translated all the recent text, including tooltips
-Units on the worldmap gain level when trained from leveled up buildings
-Orleans - redesigned city walls to added walkable palisade
-Orleans - redesigned city and removed staircases that made it exploitable defense
-Nantes - fixed issues with ladders not attaching to the inner keep walls
-Nantes - fixed issues with inner keep towers not letting units in or out
-Caen - completely reworked the area by the main gate to allow AI to attack it better without getting stuck
-Plains Hamlet design now has a walkable palisade by the gatehouse
-Fixed houses sticking out through the wall in some hamlets
-Updated all hamlet designs where workers would get stuck in walls when gathering wood
