Hey Everyone,
We have another major update for you today. The top achievement this week is the brand new Unit Transfer window. This has long been one of the weakest points of our GUI, and finally it`s been redesigned. You can now transfer multiple units, select where to transfer them, and time to transfer units or form armies have fallen from 30 seconds on average to 5.
Today`s update also comes with a solid visual and CPU performance improvement, as well as a lot of polish for the AI. We also looked on making certain parts of the game look better, and fixed some long standing bugs.
We are just getting started, and have more great updates coming to you this month. Thanks for your support!
And so presenting Update 1.20:
New Features & Major Fixes
- Unit Transfer completely redesigned, but can still use old way of transferring
- Unit transfer – select multiple units and click on any other army slot to transfer there
- Unit transfer – select multiple units and use Transfer button to transfer and auto sort
- Major performance improvement on the World Map for Epic camera settings
- Minor performance improvement for Performance camera on world map and in combat
Fixes and Additions
- Fixed one of the sources of very bad lag in large town sieges
- AI will no longer do a suicide charge out of large towns each time now
- AI will only sally forth to attack the player if it has 2x stronger force and a very good chance of winning
- Small chance AI will sally forth at random to surprise player
- AI will no longer build ballista on towers, as it was spamming them too
- AI will not cheat in the first two years and use armies with advanced units, only the basic
- High level AI towns still use the cheat units for now, but this is to be fixed shortly
- Balanced AI armies in the first two years, more difference between easy, mid and hard difficulty
- All campaign world map cinematics now have distance fog
- Town intro, battle intro and victory cinematics now have distance fog
- Fixed level design issues in some of the large towns
- Polished main menu scene fog
- Mobile Siege Weapons are much better at going to attack the specific target, but will get distracted if fired by ranged units
- Various issues due to unreachable AI ballista on towers have been resolved
- Removed tree visible in the middle of some hamlet rivers
- Hill terrain set improved with dirty terrain under trees
Balancing Changes
- Rebalanced early game technologies - they are not more affordable
- New campaigns now start with more trade goods, allowing researching more early game
