Hey Everyone,
It feels great to bring you another great update, just few days after the last one. We hope we can keep us this weekly update schedule as we move forward.
Today`s update is our biggest visual improvement for MKW so far. Please make sure to turn on Bloom in the game`s option though and play with Epic camera (if your PC supports that). We also recommend starting a new campaign as one of the Iberian or Italian Lords to experience the most of the new content.
We hope you`ll enjoy the new experience, and please consider reviewing MKW - we sure can use some more recent reviews. Thanks!
This update also comes with several fixes and improvement, though our main focus was on graphics and new southern city set. Also we went a bit too far with difficulty in the last update, so made some adjustments, reducing the upkeep for example.
And a word about the 19th update as we are taking a bit of a detour before we get to more bug fixing and performance improvement. The 19th update will feature major re-balancing of the game flow, making things a lot more streamlined and faster. Aside from being able to control the game speed in hamlet battles and while building up your town, we are completely re-balancing RTS mode economy and flow. Before it might take you 10 minutes to build up your hamlet, and 20 to build up a large town - we are changing this to only take 3/6 minutes respectively.
For now - introducing Update 1.18:
New Features & Major Fixes
- Created southern version for most Italian and Iberian towns, with forever summer, and desert/palm tree terrain set
- Major Visual update with distance fog and other improvements
- Major visual improvements – distance fog is now present for all camera settings
- Major visual improvements – make sure to turn Bloom On if it`s off
- Bloom has been reworked to be less bright, and more natural
- Redesigned tutorial cinematics with distance fog and other improvements
Fixes and Additions
- Call to Arms is now activated with middle mouse button or double click right mouse button
- New players start with bloom on by default
- Rotating mouse wheel in the main menu no longer hides the distance fog
- Distance fog now enabled right away as gameplay starts, and not only on camera scroll
- Fixed main menu not having any visual effects when returning to it from scenario
- Rotating minimap is now default option for new players
- Playing proper intro and outro cinematic for battles where player attacks or defends a hamlet
Balancing Changes
- Lowered unit upkeep, it was increased too much in the last update
