
Hey Everyone,
As we continue with polishing MKW, we have another massive update for your today, concluding build 57. Aside from a lot of fixes, balancing and improvements this update also come with several major changes to gameplay. And - fingers crossed - fixes the last crash issue during gameplay.
Few changes of note - leveling up all buildings now has a world map impact - from better happiness to higher income. You can now capture prisoners in battles, and there`s now a penalty for not having unity diversity in your army. In addition we reworked the research tree, and trained the AI a bit - get ready to face multiple armies at once.
We`ll continue with another big update early next week. We also plan to conclude our quest in fixing any and all possible crash bugs left in-game.
And so, presenting Update # 57 Part II:
Big Changes
-Potential fix for the crash during combat
-Significant Strength penalty applies if there`s not enough unit type diversity in the army or garrison
-All buildings level increase income, reduce upkeep, and improve happiness
-Enabled capturing prisoners in battle
-Fixed large number of bugs in Research tree
-Fixed research tree techs available for research ahead of the line progress
-Research tree changes might effect older saves
-More battle camera changes, increased the tilt
-2nd Army AI will no longer train elite units right away, but will advance and improve over the years
-In campaign creation, map centers on selected lord's first holding and shows town names
-Greatly increased chances of two armies attack
Fixes and Additions
-Combat game speed changed to 1.5 max, helps reduce lag
-Added name banner for the Manor building
-Enabled building Ballista on stone wall Bastions
-Fixed winter terrain on the world map appearing during summer
-Citizens in Hamlets updated to carry tools
-Fixed various issues with King succession
-Fixed showing Kingdom is destroyed after changing Kings
-Auto-save in battles is now 7 minutes instead of 10
-Auto save options changed to 5,7 and 15 minutes
-If a player nation is mistakenly marked dead, player will become king on reload
-Fixed issue with some towns having impassible inner stone walls
-Removed random smoke effect from village houses
-Added smoke FX to Armory and Blacksmith
-Fixed issues with selecting army on the world map or selecting the wrong army
-Fixed issues when managing town and clicking to attack local citizens
-Fixes issues when attacking towns and hamlets and misclicking on citizens
-Corrected storehouse description
-Updated several incorrect techs descriptions
-Fixed issues with upgraded gatehouse elevation
-Supporting 2nd AI army will now have building plots when attacking towns
-Longer victory cinematic
-Various fixes for Norwich level walls and gatehouse upgrades
-Redone Norwich intro and win cinematic
-Orleans and similar maps removed the two un-usable town gates
-Dover - correct gatehouse by the Keep (elevation), and removed floating tower
-Fixed some army camps not having accessible trees
Balancing Changes
-Significantly less upkeep for Militia and Hunters
-Greatly increased upkeep of military buildings
-Greatly increased happiness bonus of Church and Hospital
-Mill is no longer a drop off point for resources, bring a horse cart
-Slightly increased building income
-Reduced cost of Knight Templar, increased cost of Knight Hospitaller
-Chevalier price increased, feudal knight reduced
-Adjusted some costs in the Research tree to make more sense with what items unlock what tech
