
Hey Everyone,
With this weeks update we are taking a break from major features and instead working on polishing, fixing and balancing every area of the game. However, you will find plenty of new content as well - from new town levels to the first of the UI tooltips.
Every area of the game, especially the economy and auto-resolve aspect has been completely re-balanced. You will also notice the new approach to the game camera, as well as beautiful new town of Norwich. All in all this massive update comes with over 60 changes big and small.
Meanwhile work on DirectX 11 update continue, though already couple of weeks behind schedule we are confident we will release this update later this July.
Also the summer sale is upon us, so we would like to welcome anyone picking MKW on a 50% off sale now. Welcome and hope to see you in-game.
Please keep in mind - we had multiple patches this week, so we unified the updates notes bellow into one big update.
And so, presenting Update # 56:
Included in the second part of the update
-Complete redesign of the Steward tech tree - now techs consume logical trade goods
-Zoom in out is now smoother and a bit slower
-Small reduction to max zoom out on the battle map
-Fix problem with jumping shadows on max zoom in
-Serfs now has a bit more hit points and attack, and adds 1 strength to the armies and towns
-Stopped Serfs, horse carts e.t.c from gaining levels, always level 0
-Changed healing inside near towns - much slower, and less difference due to game difficulty
-Similar healing changes for AI, but reversed.
-Increased the damage to the armies for flawless victories, especially with two armies
-New darker background for tool-tips, much easier to read
-Fixed issues with palisade walls from the previous update
-Fixed issues with stone walls not saving from the previous update
-Added tool-tips for all the town and army buttons - upkeep, strength, happiness e.t.c
-Added tool-tips to the top left buttons on the world map
-Fixed some location on the Norwich level where units would go into rocks
-Templar Knight is now weaker than Hospitaller
-Knight Hospitaller rebalanced to be the strongest infantry
Fixes and Additions
-Tooltips support for World map GUI
-Added tooltips to most of the world map GUI buttons and options
-New Skirmish level: Castle of Norwich
-Several smaller world map towns now use Norwich as base level
-2nd defending army in large city battles now spawns on walls
-Supporting army in army vs army and hamlet battles is a lot more aggressive now
-Fixed bug with supporting AI army building your army camp walls
-Fixed issue with player units taking no damage when auto-resolving AI Army vs 2 player Armies
-When winning Auto-Resolve vs AI Town do not give starting garrison - just Level 0 (2 chickens and 2 peasants) (Same as player would get for wining in battle)
-Corrections to the tech tree to mark tech that are implemented globally, and these that just unlock stuff
-Fixed town Viterbo not showing on the world map
-Fixed major issue with weird triangles appearing on screen when destroying buildings - stone mine was the problem
-Fixed issue with certain bridges or tight passes not letting the army pass on the world map
-Reworked the world map camera controls - higher zoom out, but limited zoom in
-Reworked the battle camera controls - higher zoom out, but limited zoom in
-Disabled camera tilting, camera now auto-tilts on zoom
New Technologies
-Pax Europa reduces cost of diplomatic gifts/insults by 30%
-Unigenitus Dei Filius slows discontentment changes of citizens
-Bendictus Deus hastens contentment changes of citizens
-Trade Fairs increases trade item production slightly
-Trade Partnerships increases trade item production slightly
-Exaction increases silver reward from battle by 30%
-Field Scouts gives player max population cap if in AvA or attacker in AvT without having to build tents
-Watch Towers increases view range of armies and towns on world map
-Caisson Storehouse increases storage capacity from Storehouses
-Merchant Warehouse further increases storage capacity from Storehouses
Balancing Changes
-Building level up cost increases much less with each level
-Building level up cost completely re-balanced, moderately reduced for most buildings
-Economic building level up cost greatly reduced for economic buildings
-Second army controlling AI will no longer create really advanced units
-Armies will always loose at least 1 unit when two armies are used at once
-Winning army units sustain a lot more damage, but battalions always survive
-Diplomacy - bribe to boost relations 30% cheaper, to damage relations 60% cheaper
-Happiness - on Default +50 points happier.
-Happiness - city garrison increases happiness 100% more
-Hamlet and City Tax income increased by 50%
-Silver income from buildings increased by 200%
-Silver income from units increased 100%
-Mounted Hobelar, 30% cheaper, and 25% boost to stats
-Archery Range building stone cost greatly reduced, wood cost increased
-First two starting techs in each category are significantly cheaper and available early game
