
Hey Everyone,
Another solid update today - as we continue to improve GUI. You`ll notice a lot of changes in every game screen, especially on the world map. We also took a step back to fix a lot of smaller bugs and issues across the board and worked on a lot of quality of life improvements. Combat also got a lot of attention with reworked ranged combat and better sounds.
This massive update with nearly 40 new features and fixes makes MKW play a lot smoother with fewer annoyances. Now that we got most of the bugs out of the way - the road is open us to add the major long awaited feature of floating combat units overlays. We expect the milestone 10th update towards the middle of next week.
Thanks for supporting MKW - we are just getting started - a lot more amazing updates to come!
And so presenting Update 1.09.
MAJOR CHANGES
- Finale changes to the world map GUI - moved a lot of components around
- Reworked Army and Town world map windows - no more overlap with the chat
- New GUI art updated across the game
- Chat now uses a modern approach to chat GUI with transparent background
- All GUI windows redesigned to be significantly darker and less transparent
- All tooltips are much darker and easier to read
- Redesigned Steward window much easier to look at, and to see information
- Can now invite armies of allied nations and your own nation to battle
- Options Menu added clear Apply and Cancel buttons
FIXES AND ADDITIONS
- Fixed rare instance of world map not responding when auto-resolving battle
- Fixed rare bug with world map being paused with no way to unpause
- Fixed AI attacking player army on top of town, instead of attacking the town
- Fixed world map Army GUI floating on air when the game is paused
- Fixed selecting units from multiple unit selection
- Fixed all issues with ranged units shooting outside of their line of sight
- Greatly reduced the arrow trails - arrows look a lot more realistic
- Polished combat sounds - a lot more death screams
- Updated premade group icons for ranged units and peasants
- Fixed news window format breaking and displaying the date when loading next news story
- Player color is brighter red now
- Player allied color is a much darker red, almost black
- England color is a different shape - more different from players Red now
- Updated Horse Cart and Oil Cart unit portraits
- World Map minimap terrain now perfectly fits town locations
- A little bit of transparency for World Map minimap
- Fixed social window overlapping with town banners and army GUI
- Improved + and - tax rate buttons
- Corrected Oil Cart description in all languages
- Selecting army no longer centers camera on it
BALANCING
- Crossbowman will no longer shoot short of their target
- Crossbowman shoot in smaller angle - more direct line of fire
- Ranged units no longer gain larger range with higher level
- Horse Cart added to Peasant pre-made group
- Adjusted capture flag to ignore retreating units for calculating capture time - much faster to capture it now
- Peasants and siege weapons no longer count towards protecting the flag from being captured
- Ballista now consumes 0.5 iron when firing, helps nerf siege weapons
- Catapult, Trebuchet now consumes 0.5 stone when firing, helps nerf siege weapons
- Elite Knight self-healing ability nerfed to heal 50% less
