
Hey Everyone,
We are finally here... Medieval Kingdom Wars is out! Thanks to your help and support - development of the game continued for over 3 years, and we are grateful for every extra day, and all of your help during production!
Moving forward - our plans are big - release is not the end, but only the beginning. We want to do a lot more with MKW...
Let me show you what we have planned for the rest of 2019. Please keep in mind that expansions are not in any order, and You can vote on what you think we should be working on.
MKW POST-RELEASE PROJECTS
Please keep in mind - this only lists big projects. There are nearly 200 other smaller things and improvements across the board that are still planned.
- Adding CoOp to the campaign - including attacking friends or random players towns, armies, or inviting friend or random player to attack AI in your campaign
- Workshop support, opening up all game files for modders
- Religion - Chaplain Adviser that oversees religion, elections of Pope, various religious actions that benefit the player`s campaign
- Complex Trade System - Merchant Adviser that oversees trade - conclude trade agreements, setup trade routes between towns and nations, earn silver, trade goods and reputation
- Updated victory and information screens - showing all the changes in diplomacy, standing and reward
- Being able to recruit Lords into your Kingdom
- Customization of player colours and nation colours
- Overlay on all unit battalions - that show their portrait, health, status and much more, optional can be turned on and off
- Several new Diplomatic actions - trade agreements, various alliances, claims
- Some of the starting lords become female Ladies instead, option to choose Male or Female character
- New random map terrain sets (fir forests, rural areas, dry lands, desert and more)
- Expanding tech tree to add another 25 technologies
- Several new Large town levels (Lisbon, Cagliari, Rome, Florence, Milan)
- Being able to issue orders to AI Lords during battle, depending on their relations and allegiance
- Being able to issue orders to AI lords on the world map
If release goes very well, to be added later in 2019
- Creating unique unit art for each nations unit roaster
- Creating new town building and wall styles for different nations (including Muslim style, Italian style e.t.c)
- Expanding world map to feature North Africa, Asia Minor
- Adding 12 new nations to the game, complete with 50 new lords
- Expanding tech tree to feature gunpowder advances - allowing recruiting cannons and musketeers in the late game
- Zombie Mode - a secondary campaign mode, where dead do not stay dead - and armies of undead roam the world map, forcing rules to unite against the Undead plague
- World Map quests - various random quests to complete on the world map for rewards
- Town Development Quests - various optional random quests to complete while building up your town
- Loans - take loans from different factions and characters, or become a banker yourself. Be warned - they will come to collect the debts.
- Major events during campaign - including Black Death
