
Hey Everyone,
The Beta is now in full swing with the majority of features in, but a fair deal of polishing and balancing is left to do before MKW goes live early next year. And now is the time when we really need your help to make sure MKW is in great shape for release. Today we are inviting all of the MKW players who ever purchased the game - in the hope of getting badly need feedback and bug reports over the Holiday season.
If you haven`t played the game yet - it`s a great time to get started. You get to experience a nearly complete game, but, there`s still room to leave your mark – perhaps there`s a feature you want us to add, or comment on balancing?
From tonight, we are starting daily interactions with our players in-game, with either a developer or a mod available around the clock. And if you have a spare moment – please support the development by leaving your feedback on the forums, talking to us in-game, leaving a review, or catching us on discard. Every form of feedback helps.
We are forever grateful for your support!
Post-release content
Oh and as some of you might have questions about some big features, that we not making it into release. Well - Rome wasn't built in a day, and the majority of grand strategy games on the marker - from Europe Universal to Crusader Kings only got their awesome feature sets a year or two after release. Our plan with MKW is the same - but with one big difference - we will not be milking our players, and all the upcoming updates will be free. We`ll be adding religion, new towns, coop battles in the campaign, complex trade system between towns, expanded world map and so much more. All in all, we are looking at several major expansion - completely free for our players!
And now onto today`s update - we are happy to present the new MKW pathfinding system.
And so presenting Update 72:
BIG CHANGES
- Reworked unit path-finding
- Units can now perfectly navigate tight passages and streets
- Fixed unit behavior with all units walking through a single point
- Fixed game breaking bug when using ESC key to close adviser window
- Reworked AI siege combat
- AI Belfry will now properly attach to walls and detach from walls
- AI will now quickly advance through multiple defenses with Ram always finding gates
FIXES AND ADDITIONS
- Fixed various issues in starting Diplomacy, with Kings or Lords stating with missing or incorrect towns
- Once again reworked starting towns for various lords - a lot more interesting starts now
- Austria gets another big province in the Alps
- Fixed various diplomacy errors where HRE or Austria King or Lord can`t be killed
- Fixed various issues with AI looting towns
- Fixed resolutions menu only showing low resolutions on some systems
- Orleans level - fixed new cavalry being stuck on spawn
- Aberdeen and Orleans tutorial levels - much harder with AI now properly attacking
