
Hey Everyone,
With January release fast approaching, we are pushing hard to wrap up all the features and fix remaining bugs. And today`s update is a big step in that direction...
Update 67 finally gives campaign some meaning - with numerous victory and defeat conditions. We also start implementing adviser quests, campaign cinematics and notifications that help a great deal to emerge players into the game world. In addition a lot of work went into improving performance, as well as implementing a number of player requests. And of-course - dozens of other fixes and improvements across the board.
Next week we are continuing with adding more diplomacy options and unveiling reworked pathfinding and much better unit behavior in combat.
Thanks for your continuous support, and hope you enjoy this update!
And so presenting Update 67:
BIG CHANGES
-Adjusted all LOD settings to improve performance and visuals
-Major visual performance boost across all systems and specs
-Manor has been added to the world map buildings menu
-World Map buildings menu acts as a map – showing building distance away from Manor
-Reworked all building positions in town – note that current towns will be effected
-Silver and town Happiness now shown in the city view
-Added Gift Land feature diplomacy feature – increases relations and standing
-Added "European Union" victory for uniting all nations under your rule
-Added "Emperor" victory to eliminating 7 nations
-Added “Rivals” victory to eliminate historically rival nation
-Added “Usurper” victory to take over the throne
-Added cinematics with text for all four new victory conditions
-Added cinematics with text for a player getting wiped off from the campaign map
-Added cinematics with text for the player or other lords becoming King
-Added cinematic with text for the 14 nations getting destroyed on the world map
-Added new quest window for player becoming an outlaw and being forgiven
-Added new quest window for civil war in a Kingdom, and end of the civil war
-When player King his Lords can start a civil war if relations drop through player actions
-The player can regain lords trust and end a civil war through defeating armies or gifts
-Deleting campaign on a player loss
-When a player becomes King, if effects diplomatic relations with other nations
-AI will no longer use suicide attacks, and will look for weaker towns
-Fixed major bug with AI attacking player towns that recently been captured by player
FIXES AND ADDITIONS
-Standing/diplomacy after battles now updates without opening chancellor window
-Gifting land to own nation lord increases standing
-Gifting land to other nation lord improves diplomatic relations
-Victory conditions added to Marshal window
-Player can now raze his own town by clicking on Manor on the World Map town GUI
-Campaign now remembers unit position much better, even from building spawn
-Fixed various bugs with the first quest dialogue in the grand campaign
-New multiple branching quest dialogue when starting a new Campaign
-New branching campaign intro Dialogue
-On loading a level, scroll chat down
-Using renown instead of standing to choose a new king
-Minor adjustments to Camera distances
-Fixed market building buying resources
-Fixed campaigns now showing the current date
- Fixed HRE bowman having price in iron as well as wood
-Improved the look of the fog FX in game
-Added level up button to the Market building
-Removed the tooltip about building tents
-GUI improvement - Multiline centered names in unit GUI
-GUI improvement - Fixed building HP and text positioning
-GUI improvement - Adjusted world map region banners to fix the text
-GUI improvement - Large world map region banners to fix the text
-GUI improvement - Show a silver counter in all battles, town management, etc.
BALANCING
- AI now first trains melee units and only then archers, making it a lot more effective when attacking.
- Fix to AI armies attacking after diplomacy change says they shouldn't
- The player starts with renown of their chosen lord divided by Campaign Difficulty
- Adjusted AI lords renown values
-Renown increased faster through victories and decreased through defeats
- Adjusted Standing/Relations of gifting towns
-Gifted Town forms its own garrison instead of using player one
-Player defeat if no city and no army above 20 strength
-Adjusted world map time to be a bit slower
-Higher price on militia and hunter units
-Greatly reduced unit upkeep with just 10%-15% difference for some units
-Building level reduced level cost only by 5% per level instead of 10%
-Selling trade resources at steward gives significantly more silver
-Cavalry trample does 30% more damage both to the enemies and to self
-Increased passive food income from cow and chicken by 3x
-Improved Voulgier and Billman to be much better vs archers
-Increase food cost to train majority of military units
-Slighter lowered wood and animal gathering rate for workers
-Battering Rams 20% less resistance to pierce, and 20% less hit points
