PLAYER
Added a staminabar in the bottomleft corner.
SEWERS
Fixed the height of the opened gate door.
Added a extra ceilinglight and made them both flicker in a separate sequence.
Changed the size, light distribution and brightness of the red light above the brick wall doors.
Enlarged the brick wall doors, removed the brick handles and fixed the collision when they are opened.
When you are in the second room after the brick wall doors, that light is now also a dimmed red light instead of bright white.
When you enter the rounded hallway to the stairs, the floor is now aligned.
When you go to the stairwell to find the first note, that wall light is now connected to the wall.
When you exit the sewers, the top of the doorframe was missing a texture.
Removed clipping of a little brick wall left from the gate.
Changed the position from the sign "PRIVATE PROPERTY NO TRESPASSING" from inside to outside.
The door of the gate is now aligned with the gate.
HORROR MANSION
Fixed several wall textures so they are aligned now.
Fixed various plant, stone and tree positions so they dont clip through various walls, gates and floors anymore.
Removed a random floating cup outside the entrance of the mansion.
Fixed various door animations and opening positions so they dont go through doorframes anymore.
Fixed various ceiling textures so they dont flicker anymore.
Added a prompt when you get close to the locked door in a room on the second level.
Changed the location of the key on the table in the room where to books fall out of the cabinet.
WAREHOUSE
Aligned the position of the door of the gate to the warehouse.
Fixed various positions of the hoses inside the warehouse.
Removed double pallet racks and changed some fallen pallet racks with different positioned fallen pallets.
Changed the roof construction, removed double beams and aligned the beams and roofpanels.
Removed the clipping of a tree throught the roof at the back of the warehouse.
Lowered the the complete warehouse so i doesn't have a big step up anymore.
Added decals to the warehouse so it looks older.
SMALL VILLAGE
Aligned the swinging gates, changed the maximum opening position of the swinging gates and changed the location of the mud on the left so it doesnt clip through the swinging gates and lightpoles.
Changed various positions of mud, rocks, trees, wooden gates and foliage so they dont clip through walls, floors or roofs anymore.
Changed the text of the note in the small village to give a bit more instructions about where the sewer hatch is.
