
Welcome to the first dev post...
Well first off, if anyone knows me, they know that I am not a programmer, I'm a visual artist that has worked in games for over ten years. And this project is a solo dev project. So here's the disclaimer:
Stack Factory is designed and illustrated by me. I use AI coding tools to implement the software under my direction. All artwork and animation is entirely my own, and I make the design, testing and final creative decisions.
If you are fascinated by this relationship, then i suggest you stick around because for me this has been an absolutely wild ride. Hopefully I have the ability and patience to share to you that ride.
As a first off, let me show you Effixel! Its really cool: 
I built it so I could make the effects for Stack Factory. It works similarly to Unity's Particle System thing.
One thing I've learned when leaning heavily on ai for the code, is that it is actually much easier in the long run to just build a specific tool for your pipeline. If you know you need to do it a lot, its well worth half a day setting it up. And then you just build on it as you use it. I've even made a pixel painter that is a pretty fleshed out frame animation sequencer. I'll show u that another time. Here are some more Effects. 


