Thanks for your patience, everyone. To make it easier to see some of these changes, the "Continue" option in the main menu has been enabled, which will bring you to the main base screen without having to go through the tutorial.
Content
- Added Heavy armor and Mind Razor to starting equipment list
- Added new enemy; the Shattered Spider vestige
Balance Changes
- Drastically reduced event frequency
- Lootable containers now spawn on maps (though for now they are not visually distinct from others - this is likely to change in the future, just testing the feel of having to actually search for the loot)
Bug Fixes
- AI passivity should be reduced.
- Fade transition out of combat should properly apply to all elements of the map
- Item tooltips should appear
- Exploration party can no longer walk through blocked rooms
