Dev Blog #5 — Finalizing Everything
The last week has been quite the mix of what I'd classify as administrative tasks (updating various metadata, submitting builds for approvals, finalizing info for potential releases...etc) and last minute space brain development.
My excitement for the initial release isn't dampening at all - looking forward to finally being able to share this weird, interesting, hopefully fun idea that has been bouncing around in my head for some time with you all. This week saw the addition of a narrative element that stretches throughout the beginning realms of the game and hopefully serves to tie many of the elements I've been working on together.
This was something I couldn't put my finger on buy I felt was missing and when It started coming together it was almost like a puzzle piece falling into place. The tutorials I've been added should feel more organic and less forced, the exploration zones have a progress reason outside of just better loot and the world has a reason and a story that asks you to traverse it. I'm sure it will see many iterations and improvements as we go through early access and into release (as well as extension into the later parts of the game) but it is something i think is a big step in the right direction.
Outside of that it is just a matter of finalizing the last bugs that have been reported and making sure everything is in a good place to welcome in players for early access.
Thanks to everyone who has been following and I hope you're all as excited as I am as the expected release date draws closer.
As a fun little metric, we hit over 1,000 wish lists on Steam this week!
