Final Playtest Update 0.1.8
Hello, Usurpers!
Thank you once again for continuing to share your feedback with us.
Playtest Update 0.1.8 is now live.
This is the final update for the current Revenant Survivors Steam Playtest, and it brings some of the largest gameplay changes we have made during the test.
Update 0.1.8 introduces full controller support and significantly expands the buff, debuff, and choice systems with 13 new status effects, including Bleed, Scorch, and Freezing Point.
We have also changed how some of the most important parts of your build are acquired. Strike and Dominion acquisition and evolution choices can now be selected as rewards after defeating Mini-Bosses. Alongside this change, we have added 31 new choices that apply buffs or debuffs and 5 new Dominion synergy choices, giving you more ways to shape your build around specific effects and skill combinations.

Key Changes
Full controller support across combat and menus
13 new status effects added
31 new buff/debuff-related choices
5 new Dominion synergy choices
Strike and Dominion acquisition/evolution choices now appear as Mini-Boss rewards
Mini-Bosses added and Boss/Mini-Boss names updated
Multiple UI fixes for widescreen, ultrawide, and 16:10 aspect ratios
Stats, Inventory, Storage, and Shop panels can now be dragged to custom positions
Expanded sound feedback for equipment, monsters, destructible objects, movement, and UI interactions
Fixed multiple recurring Boss encounter issues, result screen errors, and collision bugs
Full Patch Notes
New Content & Systems
Full controller support has been added. Movement, aiming, attacks, Settings, Stage Selection, Shop interactions, and other major menus can now be operated with a controller.
Added 13 new status effects, including buffs and debuffs such as Bleed, Scorch, and Freezing Point.
Added 31 new level-up choices that apply buffs or debuffs when attacks hit or skills are used.
Added 5 new Dominion synergy choices that create additional interactions between Dominions.
Changed how Strike and Dominion choices are acquired and evolved. Strike and Dominion acquisition/evolution choices can now be selected after defeating Mini-Bosses.
Important terms in choice descriptions are now highlighted.
Added tooltips that provide additional explanations when hovering over highlighted terms.
Added Mini-Bosses and updated the names of 4 Bosses and 4 Mini-Bosses.
Improved several areas of the in-game maps.
UI & Quality of Life
Stats, Inventory, Storage, and Shop panels can now be dragged and repositioned with the mouse.
Adjusted UI scaling to prevent vertical distortion on widescreen and ultrawide resolutions.
Fixed multiple UI alignment issues on narrower aspect ratios such as 16:10.
Field object interactions are now disabled while a Boss encounter is active, with an appropriate message displayed when interaction is unavailable.
Sound & Feedback Improvements
Added and improved sounds for equipping and unequipping equipment.
Added additional sound feedback when selling equipment.
Added dedicated sounds for opening and closing Storage.
Added new idle, movement, and death sounds for several Undead enemies.
Added material-based destruction sounds for Wood, Stone, and Metal objects.
Adjusted footstep and Dash sounds while moving around the Village.
Adjusted sound effects for several attacks and effects, including Dominion attacks, Sword of Light, Black Hole, and character movement.
Reduced excessive sound overlap when multiple attack effects are generated in a short period of time.
Balance Adjustments
Adjusted the Dark Knight's melee attack hit range and Strike Damage.
Adjusted the Attack Power and growth balance of several monsters.
Adjusted appearance rates for different choice grades.
Changed the effect ranges and appearance rules of several Perks.
Adjusted monster spawn balance.
Bug Fixes & Stability
Prevented Fallen Seraphim Azrael from becoming stuck in certain situations or leaving effects active after they should disappear.
Fixed incorrect equipment swap counts and Whirlwind Damage statistics on the results screen.
Fixed an issue where Boss defeat rewards could sometimes fail to appear.
Fixed an issue where Boss health bars could appear at the wrong time.
Fixed an issue where certain Bosses could become permanently invulnerable and stop taking Damage.
Fixed Bosses passing through walls while using Dash, backstep, or knockback movement.
Improved transitions into Boss maps where the player could fall into empty space or Boss entrance effects could remain incorrectly.
Fixed an issue where the Boss arena was not properly cleared when a Stage was completed by reaching the timer limit.
Fixed areas where players could become stuck inside Boss arenas.
Improved enemy surrounding, pursuit, and hit reactions.
Fixed destructible objects not breaking when hit by Dominion attacks.
Fixed certain Dominion attacks registering duplicate hits.
Fixed elemental hit effects appearing in incorrect positions, such as beneath enemies.
Fixed incorrect Move Speed values on certain monsters.
Fixed several Shop price issues.
Fixed an issue where the controller vibration setting UI could disappear.
Fixed multiple UI issues on widescreen resolutions.
Fixed an issue where Soul Altar nodes could not be clicked on certain widescreen resolutions.
Fixed UI alignment issues on 16:10 and other narrower aspect ratios, including the Character Selection screen.
Fixed interaction prompts appearing far above their associated objects in the main Stage.
Fixed minor issues related to Ability node highlight effects and controller directional input.
Performance Improvements
Optimized performance when large numbers of status effect visuals are active at the same time.
The Final Playtest Update
Update 0.1.8 is the final update for our current public Steam Playtest.
The Revenant Survivors Steam Playtest is scheduled to end on:
August 25, 2026 at 00:00 UTC
August 24, 2026 at 8:00 PM EDT / 5:00 PM PDT
There is still some time left to jump back in and try the new status effects, updated choice system, controller support, and other improvements introduced in this update.
If you encounter any issues or have additional feedback, please continue to share it through the Steam Discussions or our Discord.
Every report, suggestion, and piece of feedback you have sent us throughout the Playtest has helped us improve Revenant Survivors.
Thank you for playing and for helping us make the game better.
— Mongma Studio
