Hello, Usurpers!
Thank you for continuing to send us your valuable feedback.
Playtest Update 0.1.7 is now live.
This update introduces a new camera cutaway feature that improves visibility when environmental objects block your view, along with new sounds for Witch and Angel enemies.
We've also fixed several frequently reported issues, including missing rewards when collecting orbs with magnets, abnormally large healing orbs, items disappearing during inventory and crafting interactions, and issues with the "Shatter Enhancement" option.
Several performance improvements have also been made to reduce frame drops, CPU spikes, and hitching when entering stages.
Highlights
- New Camera Cutaway Feature — Objects such as pillars are cut away when they obstruct the player's view.
- Added sounds for Witch and Angel enemies.
- Simplified the interaction UI for portals and boss-summoning objects with an icon-focused design.
- Fixed an issue where Gold, Health, and Soul Orbs collected by magnets could disappear without granting their rewards, as well as an issue where healing orbs could appear abnormally large.
- Fixed item loss issues that could occur when moving, purchasing, or crafting items.
- Fixed issues where the "Shatter Enhancement" option appeared not to take effect in the stats screen and displayed a 0% damage increase in its description.
- Improved performance to reduce frame drops, CPU spikes, and early-stage hitching.
Full Patch Notes
New Features & Presentation
- Added a camera cutaway feature. When pillars or other environmental objects obstruct the player's view, the obstructing section is cut away to improve visibility.
- Added sounds for Witch and Angel enemies.
- Added a fade-in effect to the Orc Shaman's falling attack indicator to better communicate the timing of impact.
- Simplified the interaction UI for portals and boss-summoning objects by removing the text and background, leaving only the interaction icon.
- Added a safeguard to prevent boss patterns from becoming stuck in certain situations and causing a softlock.
Bug Fixes & Stability
- Fixed an issue where Gold, Health, and Soul Orbs collected by magnet field objects could disappear without granting their rewards. Also fixed an issue where healing orbs could occasionally appear abnormally large after defeating enemies.
- Fixed an issue where portal and boss-appearance VFX from the previous stage could remain floating in the environment after transitioning to another stage.
- Fixed an issue where using the Dark Knight's evolved Abyss skill could launch the player outside the map.
- Fixed an issue where moving, purchasing, or crafting items could consume resources while causing the item itself to disappear.
- Fixed an issue where selecting "Shatter Enhancement" appeared not to apply its effect because the change was not reflected in the stats screen. Also fixed an issue where its description incorrectly displayed a 0% damage increase.
- Fixed an issue where the HUD layout could appear broken when entering a boss portal.
- Fixed an issue in Stage 3 where the object used to summon the Seraphim boss was not visible.
- Fixed an issue where footstep sounds continued playing on the Stage Selection screen and overlapped with other UI audio.
- Fixed a calculation issue that caused increases to Dash Recovery Speed to have little or no noticeable effect.
- Fixed an issue where the outline for Elite enemies could appear in the wrong position instead of around their bodies.
- Fixed an issue where dash speed in the Village felt different from the actual stage gameplay.
- Adjusted the number of inventory slots to match the number displayed in the UI.
- Adjusted the player's spawn position when entering Stage 1.
Performance Improvements
- Improved monster combat processing, physics events, and rendering systems, including shadows and damage displays, to reduce frame drops and CPU spikes in certain situations.
- Reduced hitching caused by shader compilation when first entering a stage.
- Optimized processing in the Village scene and various UI systems.
Keep the Feedback Coming
The public playtest is still ongoing.
Please give the updated build a try and let us know whether the improvements are noticeable. If you encounter any issues or have additional feedback, please share them through the Steam Discussions or Discord.
Thank you!
