Until now the Story was a closed room: your seed, your run, nobody else. This update lets the other players in.
Whoever is playing your seed
The map now shows markers for the other players walking your same seed. A marker opens that player's sheet: a dot says whether they are online, and from there you can look at their formation before deciding what to do about it.
Barter
From the sheet you propose a trade. The Barter screen shows the pieces large instead of listing them: you pick what to offer and what to ask, several things per side, pieces and perks together. Whoever receives the offer can accept, refuse, or answer with a counter-offer, and the screen tells you what you are giving and what you are taking.
An offer lasts long enough to be looked at, and there is a cap on how many you can send: anyone meaning to bury the same player in requests stops on their own.
Challenge
Next to Barter there is the Challenge: a real match against another player on the same seed, each side with the formation of their own run, the one built node after node. You look at both formations before accepting, because the invite carries their snapshot: what you see is what gets played.
Before the match you pick one perk among those you own, then you deploy. The Challenge never touches your run: no Seal, no chapter, nothing lost. It only pays, and it pays both: 75 credits to the winner and 50 to the loser, with a draw worth the same as a defeat.
Offline games count
Games played locally, against the computer or two of you on one screen, now land in your statistics. With no connection they wait in a queue and go up by themselves at the next sign in. They stay apart from online games: no rating, no leaderboard, but they are no longer lost. If you would rather not count them, the switch is in the settings.
Your profile also keeps the tally of how much you have played offline.
The rest
News about the game now reaches you inside the game, in a banner in the menus.
Every week there is a seed of the week, the same for everyone: bringing that run home is worth a trophy. In the slot list it is easy to spot.
A favour
If you are enjoying the game, a review on Steam helps more than it looks: we are few, and reviews are how other players find us. Two lines are enough.
If something is off instead, tell us in the discussions or send a report from inside the game: we read them all.
