v1.9.0 - Run Codes, Performance
Run Codes no longer go stale when the game's version updates, and the game does less work when nothing is happening and when the network view is busy.
Run Codes
Leaderboard rows no longer show OLDER BUILD. Every row with a code has PLAY / REPLAY button.
This fixes an issue where the RUN CODES system was too rigid (runs had to be exact same version of the game). It's better to loosen the rules on this.
Codes from v1.3.0 onward can be entered and played in any later version.
An older code plays on today's rules, so shops and packs can differ from the original Run, but the RNG seed will be the same.

Performance
The map redraws at 30 fps while nothing on it is moving. Animations and camera moves stay smooth.
Other performance improvements for when many network nodes are on screen.
Various animation improvements.





Thanks for playing.
F9 or the Steam Community forums for Project RedTeam: Contract Offensive is the fastest way to reach me.
Thanks,
Dev
