A quick note on Steam Announcements:
Going forward, I'll be presenting this and all future "game version" updates to Project RedTeam: Contract Offensive to include the version number in the Steam Announcement's title.
The numbered Dev Blog #n posts I've used previously will be more focused on long-term development items or goals, rather than on specific updates released to the game.
This should help with the overall consistency of the game's announcements going forward and create a link between the game's Steam Announcements to a specific game version.
Now, for this first update...
v0.32.0 - Share, Challenge, Report
This update is about getting runs out of the game and in front of other people. You can share a run as a card, challenge a friend to play the same seed, and send a bug report straight to the game's Steam Community forums easily. There's also new portrait art, achievement icons, leaderboard changes and a round of fixes.
Important for the play testers (on non-demo builds):
This update resets saves. Older save files aren't being carried over, so your career and any Run in progress will start fresh. Your settings and tutorial progress are kept. This was done to ensure fairness on the current build and the leaderboards. The leaderboards have been reset to accommodate this. Any Steam achievements you've obtained will not be touched.
In-Game Share Cards (F8)
Press F8 on any screen to turn it into a Share Card. The card is saved, copied to your clipboard, and opens the Share Tray.
Every card shows your current Contract, current Funds, Best Kill Chain and Next Debt Payment.
The Share Tray can send a card to your Steam screenshot library, Discord, X, Bluesky or Reddit, or as a Steam invite. You can also open your locally saved-cards folder from here.
New SHARE TO STEAM COMMUNITY and VIEW COMMUNITY SCREENSHOTS rows.
COPY IMAGE and COPY TEXT buttons sit under the preview. Right-clicking the copies the sharable text content.


In-Game Reporting (F9)
Press F9 on any screen to file a BUG, BALANCE or IDEA report. You see exactly what will be posted before you post it.
COPY + OPEN FORUM opens the matching Steam Discussions thread in the overlay. Each report type has its own thread.
The public post contains only a short build/system header and your notes. No account name, SteamID or save data. You can choose what to post.
If the game closed unexpectedly, the next main menu offers to send the BUG report.

Leaderboards
Analytics has a new LEADERBOARDS section at the top left, with your career level bar on the right.
Leaderboards are now split by Debt To Be Paid. MOST FUNDS and HIGHEST CONTRACT have a board for each debt, on both FRIENDS and GLOBAL, and a new DEBT filter row lets you switch between different Debt To Be Paid Leaderboards.
RICHEST MOMENT, LONGEST KILL CHAIN and DEEPEST DEBT PAID now show which debt holds the record.
Art, Audio and Presentation
New portraits: every operator and defender portrait has been redrawn at 64px, lit by their monitor and rim-lit in red (defenders get blue).
Improved Steam Achievement icons: 256px framed tiles with frames that reflect rarity.
A successful tactic roll now has a subtle sound variation for each tactic category.
A new foothold's beam now runs from the node back to the gateway (it was backwards before!).
Discord now shows your live Seeded Run Code so friends can play the same run as you. Steam Rich Presence shows your debt and contract.
Fixes
Fixed a crash when opening a web page in the Steam overlay.
The footer no longer pops up temporarily when you resume a contract from the main menu.
Network Landmark tooltips now describe only the landmark you're hovering over.
The contract intro card label now reads TARGET NETWORK instead of LOOKALIKE C2 DOMAIN.
Share Cards now show the current Run's live peak funds, best chain and level.
Challenge and caption text now puts the Run Code on its own line.
Fixed Steam Rich Presence text not filling in correctly.
Various fixes to text content and formatting within the game.
Thanks for playing.
F9 or the Steam Community forums for Project RedTeam: Contract Offensive is the fastest way to reach me.
Thanks,
Dev
