v0.9.0 Beta - Major Update
Got Feedback? - [[url="https://docs.google.com/document/d/1_GxR8myikoCJNbOamJ0kAoKS7iJUj61ye3oZnxWHF5s/edit?usp=drive_link"]Feedback Google Doc[/url]]
Upgrade Sockets
• Every turret and Hero rolls a permanent upgrade socket, up to three.
• Sockets only work while the item is active.
• Reroll with a Grinding Wheel, seal with a Binding Sigil. Both drop from chests and survive death.
Progression Overhaul
• Contract Slots - Now an upgrade to stack contracts.
• Road Overhaul - their own difficulty, prices, unique enemies and buffs/debuffs.
• Roads unlock through objectives, not just Trader Level.
New Enemies & Bosses
• The Pack - the first multi-body boss. Three Dire Wolves, one health bar, impending doom.
• The Ashlord and The Flayer - two demon bosses.
• Improved Spawning behavior.
Starting Caravan
• New Game opens on CHOOSE YOUR START - three rolled loadouts.
• More items added to uncommon pool.
Art & Audio
• Art Overhaul, new assets, cleaned up sprites, turret art, environment polish.
• Much bigger soundtrack split into town, road and boss pools, in-game music player.
End-of-Route Summary
• A proper payoff screen: your haul, damage and kills per turret and bed, Trader XP, and what roads just opened.
Quality of Life & Fixes
• Gamepad Support improvements.
• Updates to Shops, Cargo, UI Flow, Quick Transfers, Shortcuts
Debug build - the in-game debug menu is included on purpose.
