Retiring on Arc I now pays 2 prestige points where it paid 25. A full Maw run
pays 406, exactly what it paid before, and nothing you have already banked is
touched. Module II moves the other way: a whole Vale run is 1,852 points where
it was 85, and beating the Count is 700 where it was 2.

Why
A player measured it and filed the report: beating Arc I took them about two
minutes for 25 points, and beating Arc V took about four hours for 370. Farming
the doorstep was the best prestige in the game by a factor of ten, and it got
better the more you did it, because Speed is bought with the proceeds and has no
cap.
The cause was that five of retirement's six rows paid for breadth rather than
depth: rank attained, bosses felled, beasts mastered, gold on the table, skills
taken. All five fill inside the first hour. A run closed at Arc I was collecting
23 of its 25 points for work that cost it nothing.
Every row but the depth row is now paid at the share of the descent you actually
walked. The depth row is paid whole, as it always was, which is why a full
descent does not move by a point.
And Module II was underpaid by the same arithmetic
The Mourning Vale's table was cut against a Maw whose depth figure later
doubled, and nothing came back to update it. For five days Module II was worth
5% of Module I by the hour. The end clamp was a second fault on top: it read the
chapter you had reached rather than the one you had closed, so the whole of the
Vale's depth payout landed for entering the last chapter, and beating the Count,
86 hours and four endings, added one rank and one boss.
Both are re-cut. A whole Vale is now 99% of a whole Maw by the hour, and its
last chapter is the best-paying stretch of either module.
Eleven fixes
An oath opens once one of its two rings is closed, which is all eight skills. That puts it at about the 221st skill of a run, where it stood at the 214th. An oath already sworn is untouched.
Retire says why a shallow run pays nothing, instead of showing an empty list.
A choice answered during a market trip has its trophy sold with the rest.
The sheet's list headers stay in front of the rows scrolling under them.
A beast mastered in an earlier chronicle says so, instead of reading mastered at x0.
Every window says the same kills to a mastery: 10, or 5 with the Annotated Bestiary.
The New gear button's tooltip changes with the standing order on every click.
A tooltip held over an item stays up when the list repaints under it.
Profile counts a stage of an event in its own unit: goblins, or damage at a boss.
An event badge is named for what you did, so it reads the same at every stage.
Thanks to everyone who filed a report;
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