Two things in this one: auto-assign takes instructions, and the skill tree got a
lot of overdue work.
Auto-assign takes instructions
Open Skills, hit Focus, tick a quarter. Auto-assign spends there before anywhere
else, and the first quarter you tick is the oath it offers you.
It used to follow your trade's road and nothing else. Measured on a Fighter: with
nothing ticked it never reaches the oath of the old things inside 900 points. Tick
it and it opens after 155. It also solves the shortest road to the oath you asked
for, so your own trade's oath comes sooner too: 214 skills ticking nothing, 142
ticking the stroke.
If you tick nothing, auto-assign behaves exactly as before, and existing saves
start with nothing ticked.
The skill tree
The 8 quarter progress bars were drawn at a radius that was outside the tree when
it had 3 rings. It has 5, so they ran through the skills you read them against.
They now sit outside the whole tree, clear of every skill.
Oaths hung off six rings at the edge of a quarter and four of those roads cut
through a ring in between. An oath connects to the middle of two rings now, and
neither road passes near anything else.
Ring spacing is one rule instead of six numbers, so nothing overlaps. Two skills
used to sit 1.9 units apart, which is one dot you cannot read or tap. Closest pair
is 28 units now, and a phone tap target went from 22px back to 32. Road stones
slide clear of the skills they used to land on. Masteries moved to the middle, and
major skills and oaths keep a minimum size when you zoom out.
Closing your first ring in a quarter gives that quarter a bonus
It paid +0.1 on a d20 for twelve skills of work. It pays that quarter's own
currency now, once per quarter: +2% clean strokes in the stroke, +4% attack in the
fury, +0.9 rarity in the finding. The first ring in the stroke takes clean strokes
from 1.6% to 3.6%.
Fixes
- Masteries open on any major skill in that quarter, like the text says.
- Taken: X of Y and the quarter bars can reach 100%.
- Zoom out fits the whole tree. Zoom in stops at the limit.
- A finished tree stops repeating itself every 15 seconds.
- One letter in Find no longer highlights every skill.
- The Rogue's starting skill has a road out of it.
- Fold stays folded. Pop out opens a real window.
- Hirelings show up in Module II, like they do in Module I.
Bugs and requests: https://discord.gg/wn5vCCRnZn
