The Stability Update: no new stuff, just a lot of fixes
Hey everyone, so this one is a little different. I went through the whole game looking for anything that could glitch out, lock you on a screen, crash or mess with your save, and I fixed all of it. There's no new content and nothing got rebalanced. Your builds, weapons and runs all play the same, it should just feel a lot smoother and more solid now.

Combat
- Splash damage hits everything it should. Explosions, gravity pulses, reactor procs, flare bursts, the Marauder's ore scoop and the Hauler trail used to skip enemies or ore when something died partway through the blast. They don't anymore.
- Leftover threats stay in their own wave. An elite, boss, smuggler, Marauder or rich vein that was queued up in a wave you died in or quit won't show up in your retried or restarted wave now.
- No payout on the frame you die. A wave can't end and pay out at the same moment your pilot goes down.
- Dead means dead. A downed pilot can't take more hits or spill cargo twice, and +hull upgrades during Hull Breach now fill the whole bump.
Launching and menus
- Smoother first launch. The hitch on your first wave of a session is about half what it was, and the title screen doesn't stutter as it fades in anymore.
- Pausing during a launch is safe. Alt-tabbing or pausing right as a wave launched could leave the wave playing with no HUD. Now the game just pauses as the wave appears.
- Quitting right after LAUNCH no longer starts the wave behind the title screen.
- No more getting stuck on a screen. A Steam Cloud reload while the level-up, artifact or Outfitter screen is open sends you back to the title instead of locking you there. The overclock chooser closes with the Outfitter, and menu stick navigation doesn't get stuck after an alt-tab or the Steam overlay.
- Run-end screen. A double press can't fire two choices, and B now just moves to END RUN or MAIN MENU instead of picking for you.
- Level-up. A fast double press can't eat your next pick, and a build with every card banished or capped no longer crashes the level-up screen.
- Title buttons can't open Records, Options or Quit while a run is starting.
Your saves
- Training is safe. NEW RUN from the Training Run no longer overwrites a career run you had parked.
- Career records merge instead of rolling back. If Steam Cloud pulls in a newer record, the game merges it now instead of writing over it with an older one.
- Endless Retry is spent when you die, so quitting can't hand it back.
- Achievements save once per batch, and a broken mod manifest no longer breaks the modded-run tag.
Also a big thanks to everyone who's been playing and reporting stuff, it really helps me find these. Found a bug or have feedback? Post in the Steam Discussions. I read every thread.
