Every Spacer plays their own way now
So I was playing Ronin the other night and honestly could not figure out how to use him. A lot of the roster was just a few stat tweaks, so I went back through every Spacer and gave the ones that needed it a real rule of their own. Ronin is a melee duelist now and he's definitely my favorite to play.

- Ronin is a melee duelist. He starts with a Saw Arm, deals +40% melee damage (other weapons -40%), has 4% life steal, and his dash cuts through every enemy in its path. He keeps 3 gun mounts, and each empty one still sharpens him.
- Bulkhead hits back. +2 armor, and every hit you take blasts nearby enemies away.
- Valkyrie flies through her dash. Her flat attack speed is gone. Every dash now surges her guns +30% for a second, and her dash recharges 15% faster.
- Prospector fights with rocks. Every rock he breaks bursts shrapnel into nearby enemies, and Rock Dmg makes it hit harder.
- Smelter is the elemental Spacer. He starts with a Magma Cutter and +15% elemental damage, and his carried ore now fuels elemental weapons and reactions (+5% per chunk, up to +50%).
- The Outfitter leans toward your kit. Ronin sees more melee weapons, Smelter elemental, Gunner ranged, Wrecker explosive, Bulkhead heavy and Prospector tool guns.
- New PILOT readout. The combat panel now shows your Spacer's live rule: Ronin's FOCUS bonus, Smelter's BURN and Valkyrie's SURGE.
If you're enjoying the game, a Steam review helps more than you'd think.
Found a bug or have feedback? Post in the Steam Discussions. I read every thread.
