Update 2.0: The Full Training Run
Hey everyone, Austin here, the developer of Gunmetal Orbit.
So it's been one month since launch and I've pushed over 75 updates to this game. I work on it pretty much every day. Since launch you've gotten Signal Heat, Tether Home, Hot Ore, the Station Uplink, a boss every five waves with an Artifact Core in the wreck, the Ore Smuggler, Retry Wave, item refits and a ton of fixes and balance changes that came straight from your feedback.
And Update 2.0 is the big one for anyone new. The Training Run now teaches the whole game hands on and at your own pace. Every card waits for you, the thing it's teaching shows up right in front of you and marked, and there are seven live combat drills so you actually feel how it plays before your first real run.
Honestly everyone I know who starts playing this has a hard time putting it down. I built it because I love Brotato and wanted my own version with mining, risky cargo and your own station fighting with you. If it's been sitting on your wishlist, now is definitely a good time to jump in: Gunmetal Orbit on Steam.
The full Training Run
- A new paged CODEX explains every system: weapons, tiers and combining, overclocks, items, refits, contraband and Hot Ore, element reactions, every field item, the Station Uplink, every enemy and its tell, elites, bosses, every pilot and their ultimate, sectors, modes, Hazard levels, Endless, the Daily Contract and Retry Wave. It never moves on until you do.
- Seven live drills: READ THE TELLS (a Lancer's wind-up, a Siege Turret's landing ring and a Popper's flash), SPILL & RECOVER, XP ORBS, ELEMENT REACTION, ELITE PHALANX, FIELD ITEM DECOY and SURVEY BEACON.
- Every step opens as a short briefing along the bottom of the screen while the game is paused. The enemy or object it's about is already up in the arena with a label on it, so you see exactly what it means.
- Press CONTINUE and the briefing folds into a slim objective strip at the top, so the rest of the screen stays clear while you play the drill.
- Dock cards pause too, and no tip ever vanishes on a timer.
Also in this update
- Item refits: winning a sector at Hazard 2 and Hazard 4 refits two of your items into stronger, renamed versions. 24 refits across six sectors.
- Highlight any item in the Outfitter to see every stat in plain words and where your build lands if you buy it.
- Every weapon card shows DPS, so any two guns compare directly.
- Your death screen tells you what killed you.
- A hover pad under your pilot so you always know where you are over the field.
- Decoy Transponder fix: lured enemies only hurt you when they actually touch you.
- Ore starts close again in early waves, with deep ore out at the rim.
- Cleaner Sector Select and Hazard rows that show what you've cleared and what's next.
One favor
Reviews are the biggest thing that helps a small game like this get in front of more people on Steam. If you've played, whether you loved it or not, please leave an honest review. If something bugs you, put it in the review or the Steam Discussions and I'll work on it. I read every one.
Thanks for playing 🙏
