This patch will making moving around the barn a lot more comfy. You got more space to move between tanks and a few smaller changes.
More room
The warehouse is two metres wider (12 → 14 m), and both tank rows moved one metre outwards. The centre aisle grows from 1.38 to 3.38 m; the working aisle behind each row is unchanged, because the processing station, tub store, bin and packing table moved with their wall.
The breeding section grew with it. There were 1.3 m between the north and south spawning tanks – barely a gap between two round basins of 1.15 m radius each. Now it is 3.3 m.
The whole yard moved as one block: doors, farm shop, office, fence, car park, show hall and the service lane for the transport tub. Not a single distance out there changed relative to another.
The farm shop
Its build site is outside now – a translucent outline of the shop standing on the yard, where it will actually be. It used to be a flat box inside, in front of the door; that dated from when the yard could not be entered.
The door to it is open from the start. It was locked while the annex was missing – back then there was literally nothing behind it. Now it leads outdoors, like the second personnel door next to it.
Outside
The meadow is new. Instead of drawn polygon tufts there are now cards built from photographed blades of grass, in three shapes: flat wide mats that close the surface, squat tufts, and single tall clumps. The number of tufts is tripled, and the growth reaches out to 96 m – it used to end at a visible edge.
The ground beneath carried a grass texture stretched almost threefold plus a blue-grey veil from the shadow fill. Both are corrected; the meadow is green rather than grey-green.
The waterfall is quieter. It is the one sound that sits at the same level across the entire yard.
Fixed
Feeding put you out on the wrong side of the tank. The overview move relocates the player, not just the camera, and always placed him on the same side – feed from the north and you ended up in the centre aisle. It now stays on the side you came from.
The scatter marker and the satiation readout were missing while feeding. The blue dot showing where the feed goes had not been on screen since the multi-tank rework.
The show hall's build outline lay on its back – an 8 m tall box across the site instead of the building's silhouette.
Shipping now says when the money is short. Before, the two buttons merely greyed out; now a line underneath states how much is missing. And if your balance dropped while the page was open, the button stayed clickable and did nothing at all when pressed.
