Source: Steam Community (opens in a new tab)
Fixes
- The game now forces 1920×1080 resolution if the player has not yet set a resolution in the options menu.
- Initial hover interaction with standard cards is now blocked until their spawn animation completely finishes. This prevents the animation from being interrupted when moving the mouse over where the card will appear.
- Fixed an issue where initial choice cards could briefly get stuck on hover during transitions.
- Fixed an issue where the skull icon remained visible after the poison effect on the player expired.
- Fixed an issue where cards were not highlighted in red after spending money and lacking sufficient funds to purchase them.
- Fixed an issue in the tutorial where, after using the Pumpkin card, the glow effect did not clear properly from the special card, and the next action prompt displayed incorrectly.
- Fixed an issue where the Perfect Focus audio effect kept playing when exiting combat.
- Restored the mandatory 2-second display duration for tutorial panels.
- Fixed round duration feedback on used card icons. Immediate-action cards no longer show a round count, while cards with effects that revert over time display it, even if active for only a single round (e.g., Diplomacy, Ink).
- Fixed an issue where the main menu music failed to play upon returning from the tutorial.
UI
- Updated the main menu opening animation.
- Special card tooltips now adjust dynamically to fit their content.
- Duration is now displayed as a separate section in tooltips and only on non-immediate action cards (e.g., Pumpkin, Bell, Antidote).
- Options corresponding to the currently playing track are now disabled in the Tea House, with the exception of "Something Popular," which cycles through multiple tracks.
- Special card tooltips no longer trigger instantly on hover. Hovering over the card briefly is now required to display them.
- Added a new option to hide map node titles.
- Hovering over a used special card icon now displays the full card alongside its tooltip.
- Added a Feedback button to the main menu.
AI
- Opponents will now avoid standing if they anticipate that the next attack could defeat them.
- Opponents will now play special cards even if they intend to stand, provided the card's usage conditions are met.
- Reika now uses Karmic Loop when holding a 6 or a 9, rather than playing it at the start of her turn.
Other
- New card implemented: Corvid Greed.
- Added audio transitions between different combat tracks.