The Pixel Ball demo is out, and I'm launching it as part of the Stronger Together Demo Showcase (Sep 21 – 28).
What is Pixel Ball?
Pong meets pinball, pachinko and brick-breaker. Fire a ball into the room, watch it ricochet, chain hits into numbers, and spend them on the skill tree for more ball types, more pegs and more chaos. There's no fail state. Every shot pays out something.
Demo content
Four ball types to unlock: the Basic ball, the Bouncy ball, the Lightning ball and the Bomb ball
Resource multipliers: pick one up and double your score, XP or pixel points for a few seconds
Ball drops: consumables that drop a burst of extra balls into the room at once
The first stretch of the skill tree, up to room-level III. Everything past them is waiting in the full game.
Tell me what you think
The demo has a feedback button and a bug-report button in the main menu and the pause menu. Each one reaches me directly, and I read everything.
Like it? Wishlist Pixel Ball. That's the biggest help a small studio can get before launch.
And check out the other demos in the showcase: https://store.steampowered.com/curator/46283057/sale/StrongerTogetherDemoShowcase

