Sorry for the delay with the update! Ran into some issues with the new enchanting rework, but hopefully most of it is sorted out. Thanks for being patient.
Enchanting
Enchanting has been rebuilt. Every piece of gear can be enchanted now, combat and skilling, and every enchant is rolled. Skill lists are in level order, the Combat Mastery board can finally be filled, and there's a big batch of fixes from your bug reports.
Rolled enchants
Enchanting a piece gives it two random enchants. Unique drops and raid gear get a third Unique enchant at double strength.
Every enchant rolls a value in a range. A roll near the top is rare, and two top rolls on one piece is rarer still.
Reroll to try for better numbers. Rerolling replaces every enchant you have not locked.
Lock an enchant to keep it when you reroll. You always have to leave one unlocked. Locking makes rerolls cost more, and locking a really good roll costs more again.
Skilling gear can be enchanted too. Skilling pieces roll skilling enchants, combat pieces roll combat enchants, jewelry can roll either.
Skill enchants only roll on that skill's gear.
What each slot can roll
Chest and legs: armour enchants
Helmet and gloves: their own set
Boots and cape: their own set
Weapon: weapon enchants
Shield: shield enchants
Jewelry: combat and skilling enchants
Two new enchants: rare find chance (rare drops from skilling) and prized catch chance (prized fish).
The bench shows what a piece can roll, the cost, and every enchant's range before you spend anything.
Your gear and your satchel
An enchanted piece is its own item now. Three Runite Helms used to share one enchant. Now each one you enchant is separate, with its own enchants, sockets and ascension.
Enchanting the one you're wearing keeps its gems and ascension. Enchanting a spare leaves them on the stack. (This will be changed next update.)
Loadouts and presets follow the enchanted piece.
Your jewelry enchants moved over automatically with exactly the same values.
Skill lists in level order
A lot of skills listed high-level actions before low-level ones, and the T badges on many cards were wrong.
Every skill's actions are sorted by level now, without moving the category tabs.
Tier badges are based on what the item is. Bronze Helm is T1 of 9, not T1 of 72.
All the tool tabs read in order: 1, 12, 28, 50, 68, 95.
Cook void eel is now Lv 75 (it was Lv 62 by mistake).
Empyrean Throne unlocks at Combat 99, the level its gear needs.
Combat Mastery
You can earn all 132 points now:
Clearing each of the 3 hunting grounds (kill every monster there).
The first clear of each of the 4 raids.
Reaching Spire floors 10, 20, 30, 40 and 50.
Offline tree
Grandmaster perks can be bought now. Tiers unlocked based on points spent, and the tree never gave enough points to get there without a full refund. They unlock on points earned now.
Restless Mind is 1.5% per rank (was 2%).
Fixes and small stuff
Drops tab: your recent drops are back on the right panel. Hover a row to see where else it comes from.
Brew Hellfire Draught and Distill Void Insight could never be run. They work now.
Everflame Lockpicks' double goods, Everflame Trowel's seed keep and Eternal Garden's early unlock never did anything. All three work now.
Gem Hoarder now doubles gem dust.
Guild quest progress updates while the guild page is open.
A skipped guild quest no longer comes straight back as the new one.
The Slayer bounty card shows what it pays.
Slayer no longer gives you bounties in zones you can't enter yet.
Eclipse tools stay checked off after you upgrade them to Everflame.
Items you had before the collection log tracked them (like Grave Iron) show up now.
The monster tooltip in the arena is no longer cut off.
Thanks for all the bug reports and your patience.
