Marshals,
Update 0.12.2 is now available for Crown Marshal.
This update reworks the base round-income curve and Economy Tech progression, while increasing several later in-match upgrade costs to support greater late-game spending without removing upgrade trade-offs.
The Wall also receives the new Reinforced Masonry modification, the Store gains Moonlit Keep as the first stronghold skin purchasable with Valor, and Goblin Warbands and Wasp Swarms receive Health adjustments.
New Features
Wall Modification: Reinforced Masonry
Added Reinforced Masonry for the Wall.
- Permanent unlock: 1,000 Valor
- The Wall must be owned before purchasing it
- Existing Wall owners do not receive it automatically
- In-battle installation cost: 100 Energy
- Mutually exclusive with Spiked Defense
After installation, damage from ordinary attack projectiles is reduced by 50% for both:
- Direct hits
- Splash damage
The following remain unaffected:
- Melee attacks
- Retaliation
- Battlefield skills
- Lingering zones created after projectile impact
The modification adds iron bands and an outer brick facing to every section of the Wall.
New Stronghold Skin: Moonlit Keep
Added Moonlit Keep to the Store.
This is the first stronghold skin that can be purchased directly with Valor.
- Store price: 20,000 Valor
- Existing accounts do not receive it automatically
Moonlit Keep features moonstone, silver trim, bright cyan windows, and fireflies.
The skin fully covers:
- The base stronghold
- All three fortification levels
- Militia Reinforcement
- Inspiring Morale
Balance Changes
Base Round Income Rework
Reworked the base income curve without Economy Tech.
Income for rounds 1 through 5 changes from:
100 / 200 / 300 / 400 / 500
to:
300 / 400 / 550 / 700 / 900
Starting with round 5, each following round now grants:
200 more Energy than the previous round
instead of the previous increase of 100 per round.
Economy Tech Rework
The three Economy Tech upgrade costs change from:
150 / 200 / 250
to:
200 / 350 / 500 Energy
The additional income granted by each level also changes from a flat +50 to:
- Economy Tech Level 1: +50
- Economy Tech Level 2: +100
- Economy Tech Level 3: +150
The cumulative additional income at each level is now:
- Level 1: +50 per round
- Level 2: +150 per round
- Level 3: +300 per round
The Economy Tech upgrade button and opponent Intel now show:
- The actual gain from the next level
- Your current bonus income
- Your income after upgrading
Higher Later In-Match Upgrade Costs
Increased the Energy costs of several later upgrades.
Deployment-Cap Upgrades
The three upgrade costs change from:
100 / 150 / 200
to:
100 / 300 / 500 Energy
Stronghold Fortifications
The three fortification costs change from:
100 / 150 / 200
to:
100 / 200 / 300 Energy
Attack and Defense Tech
The five Attack and Defense Tech level costs change from:
100 / 150 / 200 / 250 / 300
to:
100 / 200 / 300 / 400 / 500 Energy
The effects and level caps of these upgrades remain unchanged.
Goblin Warband and Wasp Swarm
Goblin Warband:
- Health per member: 45 → 35
Wasp Swarm:
- Health per member: 35 → 45
Their deployment costs, group sizes, and all other stats remain unchanged.
Fixes and Improvements
2v2 Party Steam Friends Status
Fixed Steam Friends showing an idle 2v2 party as a custom room.
Now:
- Waiting for a teammate appears as a 2v2 party.
- Waiting for the host to begin matchmaking also appears as a 2v2 party.
- Once matchmaking begins, the status continues to show 2v2 ranked matchmaking.
English Ready Button
Simplified the cancellation text on the English Ready button to reduce text crowding.
Clicking the button still cancels Ready as before.
The Chinese text and behavior remain unchanged.
Thank you for your continued support and feedback.
See you on the battlefield, Marshals!
