Patch v0.11
Added Fifth Ability Slot
You can read more about the development that lead to this here:
http://steamcommunity.com/games/496510/announcements/detail/1468594576969649072
Monsters now have 5 ability slots available. This ability can be used by pressing Q on the keyboard or RB on the Xbox controller.
AI Freeze Fixes
Many instances of AI opponents freezing have been resolved.
AI Counter Ability Fixes
Many instances of AI opponents using counter abilities when they shouldn't be have been resolved. There are still a few instances when it will happen but it shouldn't be nearly as common anymore.
AI Wall Logic
Improved the logic for how AI will deal with spawned walls. This is still a bit basic but it should result in less AI opponents not knowing what to do when a wall is spawned.
AI Ability Assignment
The way the game randomly assigns abilities to AI has been improved. There should be no cases of AI getting duplicate abilities. Also monsters should have more balanced kits(made way easier by having a fifth ability slot).
Increased Difficulty of Tag Battles in Wilds
You would normally have a really big level advantage when facing a tag team in the wilds. This level advantage has been decreased since facing a tag team is way easier than facing 2 simultaneous opponents.
Abilities
Here is a quick video of some of the new Abilities and changes:
https://www.youtube.com/watch?v=YMjqbGi8mCo
NEW Lightning/b] - A delayed projectile ability. After a short delay, a lighting projectile will fall on the opponent from the sky doing 15 damage.
NEW EX Lightning(Lightning Storm) - This will fire 3 delayed lighting projectiles at the enemy, also doing 15 damage each.
The Lighting abilities are a new type of ability that involved a lot of new development. This should now allow for a lot more interesting abilities to be created soon.
NEW Step Kick/b] - A quick 2-hit melee ability with the first hit doing 5 damage and the second doing 20 damage.
NEW EX Stick Kick(Counter Step Kick) - A counter attack hitting twice, doing 5 and 30 damage.
These Step Kick abilities involve new logic that had to be implemented in order to handle things like 1 of the attacks doing more damage than the other. Future abilities will now be able to implement this.
NEW Slime Ball - A low to the ground acid projectile doing 20 damage
NEW EX Slime Ball(Giant Slime Ball) - A large and heavy acid projectile doing 25 damage
Bubble - Changed from a single projectile doing 2 damage, to 4 projectiles doing 3 damage.
EX Bubble(Bubble Barrage) - Changed from 6 homing projectiles doing 2 damage, to 8 homing projectiles doing 3 damage. The rate of fire has been substantially increased.
Spark Shot - Significantly increased projectile speed(x2).
EX Sparkshot(Spark Blast) - Formerly Lighting Blast, renamed Spark Blast. Significantly increased projectile speed to match the new speed of Spark Shot.
Flame Breath - Changed from 3 damage per hit to 4 damage per hit.
Known Bugs
- Cannot use gamepad to close chat
- Battle UI for fifth ability slot does not glow yellow when holding the EX key
- Electric projectiles do not properly display in the Wilds
- When swapping monster forms in the Arena, selecting the NEXT monster will skip one of your forms. If you select the PREVIOUS monster you will find the monster form you were looking for.
- Monsters in the Wilds will sometimes use charging abilities and charge the opposite way
- Step Kick might display the wrong damage numbers in the Ability Menu due to new logic on how its damage is applied.
