Magical Rapture DEMO — Update 【Ver. 1.2.0】
■ System
Changed the design of the position reset instructions displayed in Training Mode.
Adjusted and added several entries to the Command List.
Added a Combo Trial for SAKI.
■ Battle Adjustments
【ALL CHARACTERS】
Adjusted throw range.
Standardized the transition time until Crouching C's hitbox becomes an anti-air hitbox to 4F.
Adjusted overall Magic gain.
【ICHIKA】
Changed the trajectory of “Bunnngeru (Air)”.
【NOZOMI】
Standing C damage: 88dm → 95dm
Crouching C damage: 90dm → 100dm
“Blue Blaze Lv.0” damage: 15dm → 20dm
“Blue Blaze Lv.1” damage: 20dm → 30dm
“Blue Blaze Lv.2” damage: 30dm → 35dm
“Eagled Lv.1” damage: 55dm → 75dm
“Bloom Ray Lv.1” damage: 60dm → 70dm
“Blast Flare” can now be canceled during wake-up.
【JUSTICE】
Reduced the Magic cost of the jump cancel from Crouching C: 40mp → 20mp
Added projectile invincibility to “Chaos Rush.”
Reduced the Magic cost of “Tsubame Gaeshi”: 30mp → 20mp
Reduced the Magic cost of “Chaos Final”: 35mp → 25mp
Removed momentum after teleporting with “Chaos Final.”
“Brave Cyclone” can now be canceled during wake-up.
Changed the behavior of “Brave Cyclone.”
【YUI】
Reduced the damage of the final hit of “Otoshikomu FLOW”: 120dm → 72.3dm
【HUG】
Added the new character HUG.
We have also received many other bug reports and requests. We plan to address them one by one, so please bear with us a little longer.
We will continue working hard to make the game even more enjoyable. Thank you for your continued support!
