The Smuggle Bag update is here: a new way to move contraband, one-time Gameplay Tips to help new players find their footing, and a batch of fixes.
New
- Smuggle Bag. Break down contraband (heroin, shivs, pruno) and pack up to 5 pieces into one see-through bag you can pocket, slipping them past the mid-day spot-check and the end-of-day X-ray back to your cell. Hold Q to pack, hold E to add a piece, hold Q to dump.
- Overnight contraband sweep. Anything illicit left lying around the commissary at the end of your shift now gets confiscated and fined ($50). The Smuggle Bag is how you get product home safely.
- Gameplay tips. Short one-time tips slide in the first time you run into a new system: contraband, the pocket, the warehouse, rules, customer service, the economy, and special visitors. Turn them off any time in Settings > Game.
Improvements & Fixes
- Fixed the prisoner thumbs-up so the ring and little fingers curl instead of sticking out.
- The cell harmonica can no longer interrupt Cornell's day-one walkthrough; it stays put until you start your first shift.
- Raised the pallet stock cap from 16 to 20 boxes per order.
- The garage door's dust puff now lands when the door hits the ground instead of firing early.
- Finer, smoother Settings sliders (mouse, audio, FOV, head-bob), and render scale is no longer stuck at 50%.
- Fixed a left-click pickup regression.
Thanks for playing the playtest. Found a bug? Hit F8 in-game to send a report, and use the "Why'd you stop?" prompt on your way out. It all helps shape the game.
