WHAT WAS BADLY BROKEN
- Units never played their attack animations. Every attack resolved with no motion at all.
- Four unit types froze mid-swing and left corpses standing on the field.
- Melee units walked to the wrong hex to attack. There is now a marker showing where they will end up before you commit.
- Clicking a unit hit the tile behind it instead of the unit.
- The tug of war bar counted one creature per stack. Forty skeletons read as fifteen.
WHAT YOU CAN READ NOW
- A combat log. Attacks, kills, spells, heals.
- The end turn button says whose turn it is, and still fast forwards when held.
- A basic attack slot on the unit dock. It dims once that unit has swung.
- Spell tooltips show duration.
- Movement range clears at end of turn instead of staying painted on the board.
- The move preview stops flickering when you hold the cursor still.
RIFT AND KINGDOM
- Your hero lands on the right node after a fight. It used to drift further every fight.
- Shops show your Runebits, so you can see what you can afford without leaving the screen.
- Fewer stray units left wandering the overworld.
LANGUAGES
- The entire defeat screen was English in every language. It is now translated in all fourteen, along with the spell duration label.
ALSO
- The game has its own icon. It was wearing Unreal's.
Thanks for playing. Please keep playing. Please keep giving feedback. You the goodest.
- Civan & Marcel
