Update v0.1.5 — Evolution choices, weapon synergies, the Armory, and a co-op fix
The first real update since launch, and it's a medium one.
New ways to build:
- Evolving a weapon is a moment now - a beat of slow motion and a toast
naming what it became, instead of vanishing silently into your stats.
- Three weapons (Throwing Knives, Hunting Bow, Chakram) now offer two
evolution paths instead of one - a real choice between, say, twin fast
blades or one devastating piercing strike, offered together so it's
never left to luck.
- Weapon synergies: five specific weapon pairs now boost each other
when you carry both - a reason to build around a combo, not just stack
whatever drops.
- Essence: stealth kills now build toward a short "empowered" damage
and speed surge - chaining silent takedowns finally pays off in combat
power, not just XP.
- The Armory: a new screen (main menu) showing every weapon you've
ever used - lifetime kills, mastery tier, evolution status. Chase the
collection.
Fixed:
- A real co-op bug: shared projectiles, poison clouds, and traps were
advancing twice as fast as intended whenever a second player joined -
fixed. Stealth-kill audio also now correctly follows whichever player
actually landed the hit.
- The Steam build's taskbar icon, which was silently missing - fixed.
- Added a genuine Exit to Desktop option (pause menu) - previously the
only way to close the game from inside itself was "Abandon Run," which
just returned to the menu.
