Onboarding
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[] Reworked the new-game flow — after creating your character, you go straight into your first fight, absorb your first rune, then arrive in town
[] Changed the first rune skill to "Bash" (melee hit + stun)
[] Added block/parry guidance
[] Your first rune removal at the temple is free
Combat & Quality of Life
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[] Redesigned the ESC pause menu — escape with a Return Stone / Reflux Stone, or retry. To avoid accidental ESC presses, you now hold ESC to open it, only Retry and Quit are available, and uses are limited (5 times)
[] Fixed a bug where a successful block still caused stagger/knockback
- Changed the block combat log to "N% reduced (M damage taken)"
Codex & Info
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[] Added a Stats tab to the codex, and tidied up damage-stat / status-effect / element labels
[] Passive charge gauges are now shown (Gochi, Grudge Lord, Titan's Might)
- Titan's Might now starts with slightly higher rage, and its gauge fills faster on attack
Floor 5 & Scars
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[] Adjusted monster/rune stats in the Frost Canyon and Flame Canyon
[] Changed how Scars are generated — a Scar now appears as soon as you enter an expedition
- On Floor 2, just enter the region you want on the expedition day a Scar spawns
Visuals
- Cleaned up boss-kill and skill effects
Bug Fixes
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[] Stabilized the windowed/fullscreen mode toggle
[] Rune panel now keeps its scroll position
[] Fixed victory-screen alignment
[] Fixed a currency label error in the treasure popup
