Voices
- Added proper voice actor unit barks for all races: selection, moves, attacks, holds, shield walls, volleys and charges
- Added voice lines for victory, defeat and shield walls breaking; removed the old victory horn
Battles
- Ordering a shield wall together with other units no longer disbands the wall
- Victory no longer ends the battle instantly; look around and press Tab when done
- Battle speed now correctly defaults to 3/4
- Fixed archers overrunning their range on attack-move, and creeping into melee while firing on direct attack orders
- Mixed selections now show all available abilities, not just the highlighted type's
- Added attack range indicators for ranged units, merging when they overlap (Settings > Gameplay: hover / selected / always / never; hold Alt to show all)
- Bigger unit click hitboxes: matches the hover circle and tracks knockback
- Fixed deploying troops outside the deployment zone with a move order near the zone edge
- Fixed shield wall units unable to reach enemies their own shields were pushing
Overworld
- Your party and settlements now eat food types proportionally
- Narrowed price swings: gluts are no longer near-free, shortages no longer gouge
- Industries only demand inputs their stores actually lack, so trade routes exhaust and recover
- Added a confirmation when a town can't fully pay for a trade
- Recruit costs are now market-based: training fee plus gear at local prices, premium rising by tier. Upgrading your own units is always cheaper than buying elites
- Fixed bandit camp fortifications adding phantom archers permanently
- Fixed the "Whom do you aid?" prompt dead-ending if the battle resolved while it was open
- Fixed the 0.2.1 all-wounded Army tab fix, which broke in the exported build
- Loot from battles fought alongside another lord is now split by kills, not head-count
Quests
- Fixed Forge an Elite not recognising Vanguard or Knight upgrades
Interface
- UI scale now defaults to 100% true pixel scale (the old default softened everything by 1.25x)
- Fixed the screen shake slider: every value above zero was identical. Now scales properly, defaults to 50%
- Fixed the Menu button going off-screen at high UI scales
- Quest tracker font moved onto the crisp pixel grid
- Removed the marketplace panel titles; the silver counts stay pinned
General
- Launching the exe directly now relaunches the game through Steam
