This release is a major visual and animation refresh for the menus and HUD, with improved extraction reliability and clearer combat feedback.
HIGH-LEVEL CHANGES:
Refreshed the look and feel of menus throughout the game with consistent styling, clearer typography, and more responsive animations.
Added smoother visual feedback across menus, dialogs, tooltips, inventory interactions, and in-raid text.
ENEMIES AND COMBAT:
Skeleton block animations now play correctly.
LEVEL GENERATION:
Every level now includes a paid extraction option.
Boss teleporter portals now only spawn if the associated boss door has been discovered (previously they only required discovering the nearby teleporter).
UI AND MENU SYSTEMS:
Health, Mana, and Barrier bars now briefly show recent losses for clearer combat feedback.
Added directional wipe transitions between menus.
Menus now share a consistent visual style, including rounded buttons, improved spacing, clearer focus states, and smoother hover and press animations.
Reorganized the Options menu into clearer Game, Video, and Audio sections.
Controls and Hall of Fame menus now scale correctly across supported UI scales.
Stash tabs now show keyboard and controller navigation glyphs. You can switch tabs with Q/E or LB/RB.
ART, SOUND, AND MUSIC:
Added attack impact particles to the Crystallized Golem.
MISCELLANEOUS, PERFORMANCE, AND BUG FIXES:
Improved font filtering and menu text readability.
