Hi everyone! Here's a balance update.
🌱 Game Balance Adjustments
I've made a few balance adjustments.
・Facilities: All capturable facilities now provide income. (World Tree is the only one with 0 income)
Here's how it stands now:
- Castle: 100
- 20: Fort, Farm, Hamlet, Tide Fort, Airship Yard, Coral Mound, Stable, Sun God♂ Cafe
- 10: Watchtower, Bramble Hollow
- 5: Cracked Orb
- Changes with LV:
- Mine 40 / 80 / 120
- Banana Market 10 / 15 / 20
・Crew: Cavalry 1 + Fighter 3: 330c → 380c
・Commander Takanashi Ringo: Heart Steal♡ can no longer steal vehicles
🌱 Other Changes and Feedback
・Improved an issue where the cursor reacted to the mouse even when you weren't using it
・Fixed a bug where your own vehicles (such as a Sailship under a bridge) blocked your movement range
🌱 Next Big Update Preview
A big update to 0.98 is coming in mid-October (sometime next week).
・New Commander: Another special guest appearance.
In a way, you could call it a "collab with another strategy game"...
I think the skills turned out really fun and fit the character perfectly.
・New Facilities: 3 types (2 main kinds)
- A facility that changes your units
- 2 vehicle-related facilities
・Several New Crews
Not regular ground crews, but vehicles and air crews.
・New Crew and Rule: "Banana King"
Just like the campaign's main character, you lose if the King is defeated. The King has low movement and high HP.
・Play Records (if possible): A long-requested feature. I plan to add records for each battle, such as units produced,
plus stats across all your plays.
It's a very big feature, so if it doesn't make it in time, it will come in a later update.
Overall, this update won't affect existing maps.
It adds new things you can use to make new maps and play. Stay tuned!
🌱 Things I Won't Be Implementing
Right now most crews are ♀ (the campaign's main character is of unknown gender),
and I've received a lot of feedback that the battle graphics are cute, so they've been well received.
*Most of them were made by the pixel artist Mashimaro.
I originally planned to add a gender toggle for units.
Farmer♂
However, making battle sprites and map icons for every unit and implementing the toggle,
plus the confusion from having more kinds of map icons, would be a huge cost.
I decided it's better to put that effort into improving gameplay and adding new content.
I had also planned to let you change things like units' skin color, but that is now undecided.
That's all for now.
Happy harvesting!
